prince-_--
Name history of prince-_--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does prince-_-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13. Last 3 months: 0.97 (at the start 0.93). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 88.0. Last 3 months: 79.0 (at the start 79.8). Just below the average (80.7).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 52%). Slightly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 52%. Last 3 months: 44% (at the start 48%). Well below the average (51%).
Best month: August 2026 with 2,077. Last 3 months: 2,003 (at the start 2,032).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
prince-_-- loses the most ELO in match 1 of the day: −63 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Recorded match no. 100 · Inferno
- Reached level 10 · Dust 2
- Highest rating in a match: 1.99 · Ancient
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How prince-_-- plays
Across 130 matches prince-_-- averages K/R 0.71, ADR 79.4 and a rating of 0.95. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 50% win rate in 14 matches. In 42 of 130 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. prince-_-- loses the most ELO in match 1 of the day (−63 ELO, win rate 40%). Things go best in match 2 of the day (−47 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −47 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.97, ADR at 79.0, Headshots at 51%, ELO at 2,003. Last 30 days: 32 matches, win rate 44%, net ELO −179.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.