primordial-

Japan
On FACEIT since 2026 113 matches tracked 46 matches in 30 days
ELO ▲ 558
2,604
30-day peak: 2,604
Rank NA ▲ 4,758 places
#1,155
Japan #9 in Japan
30 days · prev. #5,913 · best #1,074
Last updated:

How does primordial- play?

Rating 1.18 K/R 0.82 ADR 86.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 113 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.23+0.18 · Ø 1.05 better than 90%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 23x 4K, 5 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 53%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +4 pp, Win rate +20 pp, ELO +1,147, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.81, ADR at 85.6
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: October 2026 with 0.98. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
22 matches · 45% win rate

primordial- loses the most ELO on Mirage: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 24 wins in a row · Ancient
  3. Most kills in a match: 38 · Nuke
  4. Highest rating in a match: 2.54 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
75% better than 97%
0.88 better than 94%
91.6 better than 91%
1.31 better than 97%
55% of 89 duels better than 69%
44% of 16 situations better than 65%
Dust 223
57% better than 67%
0.77 better than 58%
82.5 better than 55%
1.10 better than 64%
57% of 104 duels better than 78%
57% of 14 situations better than 91%
Mirage22
45% better than 21%
0.69 better than 22%
75.9 better than 23%
0.98 better than 28%
47% of 104 duels better than 25%
70% of 10 situations better than 99%
Ancient18
72% better than 96%
1.00 better than 99%
103.3 better than 99%
1.46 better than 99%
50% of 58 duels better than 36%
15% of 13 situations better than 5%
Cache10
70% -
0.78 -
80.7 -
1.14-
46% of 46 duels -
71% of 7 situations -
Nuke10
90% -
0.82 -
87.2 -
1.20-
43% of 54 duels -
29% of 7 situations -
Inferno6
50% -
0.74 -
80.8 -
1.03-
39% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How primordial- plays

Across 113 matches primordial- averages K/R 0.82, ADR 86.3 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 56 of 113 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 113 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.47. primordial- loses the most ELO on Mirage (−90 ELO, win rate 45%). Things go best on Anubis (+41 ELO, win rate 75%). Match no. 2 of the day goes best: 76% win rate, +39 ELO. Improved over the last three months: Rating +0.09, Headshots +4 pp, Win rate +20 pp, ELO +1,147, Clutch 1v1 +10 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.6. Last 30 days: 46 matches, win rate 78%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.