prcs

Portugal
FACEIT verified FACEIT verified On FACEIT since 2014 656 matches tracked 126 matches in 30 days
ELO ▲ 439
3,966
30-day peak: 3,966
Rank EU ▲ 522 places
#215
Portugal #1 in Portugal
30 days · prev. #737 · best #215
Last updated:
Next update possible in 1h 18m

How does prcs play?

Rating 1.15 (from 528 matches) K/R 0.83 ADR 89.3 from 656 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 528 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (453 matches).

3,500+ ELO

Compared with 1,470 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 66%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (54%).

Headshot rate 63%+9 pp · Ø 54% better than 91%
AWP share of kills 2%−11 pp · Ø 13% better than 15%
K/D 1.110.00 · Ø 1.11 right on the average
Pistol kills per match 3.0 from the last 528
Knife kills 8 in 528 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.1%).

2K rounds 15.8%+1.7 pp · Ø 14.1% better than 78%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 68%
MVPs per match 2.7+0.2 · Ø 2.5 better than 59%
4Ks and aces 125x 4K, 16 aces in 453 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 29%
Enemies flashed per round 0.25−0.09 · Ø 0.34 better than 20%
Deaths per round 75%+5 pp · Ø 70% better than 4%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +788
= Stayed the same
Rating at 1.15, ADR at 90.7, Headshots at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.78).

Patterns

From the last 528 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −182 ELO
42 matches · 40% win rate
In match 2 of the day −30 ELO
93 matches · 47% win rate
Between 12:00 and 18:00 −55 ELO, win rate 50%
On Wednesdays −139 ELO, win rate 45%

prcs loses the most ELO on Cache: −182 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 528 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
58% right on the average
0.84 better than 69%
90.0 better than 70%
1.15 better than 56%
53% of 679 duels better than 40%
30% of 56 situations better than 25%
Ancient153
56% better than 42%
0.89 better than 87%
93.2 better than 85%
1.21 better than 78%
57% of 796 duels better than 67%
53% of 68 situations better than 83%
Anubis103
50% better than 27%
0.83 better than 68%
91.7 better than 82%
1.12 better than 53%
54% of 475 duels right on the average
34% of 44 situations better than 40%
Cache42
40% better than 14%
0.75 better than 59%
81.5 better than 54%
1.02 right on the average
48% of 194 duels better than 39%
43% of 21 situations better than 61%
Inferno39
72% better than 91%
0.88 better than 91%
89.9 better than 78%
1.23 better than 87%
56% of 172 duels better than 61%
33% of 18 situations better than 36%
Mirage18
39% better than 2%
0.78 better than 39%
83.1 better than 33%
1.05 better than 24%
55% of 73 duels right on the average
42% of 12 situations better than 60%
Nuke17
59% better than 41%
0.87 better than 78%
88.1 better than 59%
1.15 better than 54%
51% of 101 duels better than 28%
33% of 9 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How prcs plays

Across 656 matches prcs averages K/R 0.83 and ADR 89.3; the rating across the 528 rated matches is 1.15. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 4% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 63% headshots. The strongest map is Inferno with a 72% win rate in 39 matches. In 280 of 528 matches the rating was 1.10 or higher (53%), in 141 it was below 0.90. In 453 matches with detailed stats: 125 4Ks and 16 aces. Best month by rating: October 2026 at 1.24. prcs loses the most ELO on Cache (−182 ELO, win rate 40%). Things go best on Ancient (+348 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +297 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +788. Unchanged in recent months: Rating at 1.15, ADR at 90.7, Headshots at 63%. Last 30 days: 126 matches, win rate 57%, net ELO +518.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.