praxy666

Kazakhstan
177 matches tracked 10 matches in 30 days
Last updated:

How does praxy666 play?

Rating 0.96 K/R 0.70 ADR 77.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 3.0
Knife kills 14 in 177 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 26%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 19x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +381
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −7.8, Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −187 ELO
33 matches · 30% win rate
On Dust 2 −64 ELO
39 matches · 49% win rate
On Sundays −42 ELO, win rate 38%

praxy666 loses the most ELO on Ancient: −187 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
62% better than 88%
0.75 better than 61%
80.8 better than 54%
1.04 better than 61%
49% of 253 duels better than 41%
49% of 39 situations better than 77%
Dust 239
49% better than 41%
0.70 better than 34%
78.8 better than 43%
0.97 better than 33%
46% of 188 duels better than 24%
38% of 21 situations right on the average
Ancient33
30% better than 4%
0.61 better than 5%
72.8 better than 11%
0.81 better than 2%
42% of 119 duels better than 10%
22% of 18 situations better than 15%
Anubis33
52% right on the average
0.68 better than 25%
75.7 better than 26%
0.95 better than 26%
48% of 119 duels better than 35%
17% of 18 situations better than 9%
Inferno7
57% -
0.79 -
85.5 -
1.14-
36% of 33 duels -
17% of 6 situations -
Nuke7
43% -
0.67 -
72.0 -
0.86-
30% of 23 duels -
33% of 3 situations -
Cache4
75% -
0.66 -
78.8 -
0.92-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How praxy666 plays

Across 177 matches praxy666 averages K/R 0.70, ADR 77.7 and a rating of 0.96. Averages 15.3 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 53 matches. In 56 of 177 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. praxy666 loses the most ELO on Ancient (−187 ELO, win rate 30%). Things go best on Mirage (+304 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, +105 ELO. Improved over the last three months: Win rate +3 pp, ELO +381. Got weaker: K/R −0.07, Rating −0.06, ADR −7.8, Headshots −3 pp. Last 30 days: 10 matches, win rate 60%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.