pravi_panter
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Strength55% of 1v1s won and so well above the average (39%).
Weapons and aim
Strength66% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 9.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pravi_panter loses the most ELO in match 1 of the day: +27 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.74 · Mirage
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How pravi_panter plays
Across 50 matches pravi_panter averages K/R 1.00, ADR 106.5 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 22.1 kills per match with 66% headshots. The strongest map is Mirage with a 86% win rate in 22 matches. In 33 of 50 matches the rating was 1.10 or higher (66%), in 9 it was below 0.90. In 50 matches with detailed stats: 17 4Ks and 4 aces. pravi_panter loses the most ELO in match 1 of the day (+27 ELO, win rate 43%). Last 30 days: 44 matches, win rate 61%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.