pr4da

Monaco
On FACEIT since 2017 346 matches tracked 97 matches in 30 days
Last updated:

How does pr4da play?

Rating 1.07 K/R 0.76 ADR 83.1 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 346 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.3
Knife kills 4 in 346 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 43x 4K, 9 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, ELO +465
= Stayed the same
K/R at 0.77, ADR at 84.0, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
110 matches · 56% win rate
On Nuke −60 ELO
30 matches · 50% win rate
On Wednesdays −179 ELO, win rate 38%

pr4da loses the most ELO on Dust 2: −90 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.67 · Dust 2
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
56% better than 59%
0.80 better than 71%
88.3 better than 79%
1.12 better than 68%
57% of 531 duels better than 76%
32% of 65 situations better than 30%
Anubis88
55% better than 52%
0.72 better than 35%
78.4 better than 32%
1.03 better than 41%
51% of 440 duels better than 43%
39% of 54 situations better than 51%
Ancient71
52% better than 43%
0.76 right on the average
83.2 better than 55%
1.08 better than 59%
49% of 272 duels better than 32%
39% of 49 situations better than 51%
Nuke30
50% better than 30%
0.75 better than 39%
81.1 better than 40%
1.03 better than 32%
44% of 118 duels better than 10%
26% of 23 situations better than 20%
Mirage27
44% better than 15%
0.75 right on the average
83.9 better than 61%
1.02 better than 39%
48% of 126 duels better than 26%
45% of 11 situations better than 71%
Cache16
31% better than 1%
0.72 better than 24%
78.3 better than 22%
1.01 better than 23%
49% of 74 duels better than 23%
55% of 11 situations better than 81%
Inferno4
50% -
0.78 -
78.3 -
1.15-
21% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pr4da plays

Across 346 matches pr4da averages K/R 0.76, ADR 83.1 and a rating of 1.07. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 110 matches. In 150 of 346 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 278 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: September 2026 at 1.13. pr4da loses the most ELO on Dust 2 (−90 ELO, win rate 56%). Things go best on Ancient (+164 ELO, win rate 52%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: Rating +0.08, ELO +465. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.0, Win rate at 52%. Last 30 days: 97 matches, win rate 55%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.