pr1set

Russia
On FACEIT since 2019 192 matches tracked 19 matches in 30 days
ELO ▼ 1
2,664
30-day peak: 2,725
Rank EU
#31,139
Russia #8,376 in Russia
Last updated:

How does pr1set play?

Rating 1.02 K/R 0.73 ADR 80.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.6
Knife kills 6 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 89%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.8, Win rate at 51%, ELO at 2,664
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −149 ELO
49 matches · 47% win rate
In match 3 of the day −60 ELO
29 matches · 34% win rate
On Wednesdays −114 ELO, win rate 36%

pr1set loses the most ELO on Ancient: −149 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 35 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 46%
0.69 better than 23%
78.1 better than 33%
0.97 better than 25%
52% of 194 duels right on the average
49% of 37 situations better than 80%
Ancient49
47% better than 31%
0.74 better than 44%
81.2 better than 46%
1.00 better than 35%
53% of 184 duels better than 59%
32% of 28 situations better than 36%
Anubis39
59% better than 67%
0.74 better than 46%
81.5 right on the average
1.04 better than 48%
53% of 141 duels better than 57%
36% of 33 situations better than 44%
Nuke22
45% better than 19%
0.75 right on the average
78.2 better than 34%
1.09 better than 61%
58% of 60 duels better than 80%
41% of 17 situations better than 54%
Cache12
67% -
0.77 -
88.0 -
1.09-
57% of 44 duels -
20% of 5 situations -
Dust 29
44% -
0.76 -
82.1 -
1.07-
56% of 27 duels -
43% of 7 situations -
Inferno4
50% -
0.92 -
102.6 -
1.35-
50% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pr1set plays

Across 192 matches pr1set averages K/R 0.73, ADR 80.9 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 75 of 192 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 136 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. pr1set loses the most ELO on Ancient (−149 ELO, win rate 47%). Things go best on Anubis (+59 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, −24 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.8, Win rate at 51%, ELO at 2,664. Last 30 days: 19 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.