ppvmanagment

Italy
On FACEIT since 2022 222 matches tracked 102 matches in 30 days
Last updated:
Next update possible in 59m 25s

How does ppvmanagment play?

Rating 0.91 K/R 0.66 ADR 74.6 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 222 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.5
Knife kills 1 in 222 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 7x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +295
= Stayed the same
K/R at 0.64, Headshots at 51%
▼ Got worse
Rating −0.05, ADR −4.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
47 matches · 53% win rate
In match 4 of the day −50 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 −24 ELO, win rate 44%
On Sundays +26 ELO, win rate 43%

ppvmanagment loses the most ELO on Anubis: −98 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Most kills in a match: 35 · Cache
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis
  5. Reached level 10 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 36%
0.67 better than 16%
75.0 better than 19%
0.93 better than 15%
47% of 362 duels better than 24%
37% of 43 situations better than 46%
Anubis47
53% right on the average
0.64 better than 8%
74.8 better than 16%
0.89 better than 7%
46% of 202 duels better than 21%
33% of 24 situations better than 39%
Ancient45
53% right on the average
0.67 better than 15%
75.7 better than 19%
0.95 better than 20%
49% of 146 duels better than 31%
42% of 24 situations better than 62%
Dust 239
54% better than 59%
0.66 better than 13%
76.4 better than 25%
0.93 better than 14%
48% of 165 duels better than 30%
56% of 16 situations better than 90%
Nuke10
70% -
0.58 -
59.5 -
0.84-
39% of 44 duels -
43% of 7 situations -
Inferno6
33% -
0.60 -
69.4 -
0.77-
47% of 38 duels -
40% of 5 situations -
Cache5
20% -
0.60 -
76.2 -
0.79-
33% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ppvmanagment plays

Across 222 matches ppvmanagment averages K/R 0.66, ADR 74.6 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 57 of 222 matches the rating was 1.10 or higher (26%), in 112 it was below 0.90. In 122 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. ppvmanagment loses the most ELO on Anubis (−98 ELO, win rate 53%). Things go best on Mirage (+124 ELO, win rate 49%). From match no. 5 of the day on, things go best: 61% win rate, −26 ELO. Improved over the last three months: Win rate +6 pp, ELO +295. Got weaker: Rating −0.05, ADR −4.4. Unchanged in recent months: K/R at 0.64, Headshots at 51%. Last 30 days: 102 matches, win rate 54%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.