portyee

Ukraine
On FACEIT since 2022 207 matches tracked 43 matches in 30 days
ELO ▲ 50
2,147
30-day peak: 2,173
Rank EU
#165,179
Ukraine #6,873 in Ukraine
Last updated:

How does portyee play?

Rating 1.31 (from 178 matches) K/R 0.95 ADR 101.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 178 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.3
Knife kills 14 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.1%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 7.9%+3.8 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 54x 4K, 10 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.19, ADR +11.8, ELO +701
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: September 2026 with 1.08. Last 3 months: 1.00 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
55 matches · 58% win rate
On Anubis −14 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 −9 ELO, win rate 45%
On Fridays ±0 ELO, win rate 48%

portyee loses the most ELO on Mirage: −72 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.74 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke
  5. Most kills in a match: 54 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 75%
0.98 better than 98%
102.9 better than 98%
1.36 better than 98%
61% of 241 duels better than 93%
37% of 38 situations better than 49%
Dust 243
51% better than 52%
0.97 better than 99%
107.4 better than 99%
1.35 better than 98%
63% of 251 duels better than 96%
25% of 32 situations better than 16%
Ancient36
58% better than 68%
0.90 better than 96%
95.1 better than 94%
1.19 better than 91%
57% of 151 duels better than 81%
45% of 20 situations better than 70%
Anubis33
52% right on the average
0.98 better than 99%
101.7 better than 98%
1.34 better than 98%
59% of 175 duels better than 87%
36% of 22 situations better than 40%
Nuke28
57% better than 57%
0.95 better than 99%
101.7 better than 99%
1.35 better than 99%
66% of 155 duels better than 97%
36% of 11 situations better than 40%
Inferno9
67% -
0.87 -
95.4 -
1.20-
59% of 54 duels -
33% of 6 situations -
Cache3
33% -
0.81 -
87.8 -
1.13-
40% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How portyee plays

Across 207 matches portyee averages K/R 0.95 and ADR 101.5; the rating across the 178 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 101.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 118 of 178 matches the rating was 1.10 or higher (66%), in 25 it was below 0.90. In 112 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.50. portyee loses the most ELO on Mirage (−72 ELO, win rate 58%). Things go best on Ancient (+17 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.10, Rating +0.19, ADR +11.8, ELO +701. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 43 matches, win rate 51%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.