pop7

Switzerland
61 matches tracked
Last updated:

How does pop7 play?

K/R 0.75 ADR 81.4 from 61 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 11%−28 pp better than 1%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 3%−8 pp better than 18%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.1
Knife kills 2 in 61 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.2%−3.1 pp better than 1%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +196
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, ADR −15.7, Win rate −11 pp

Aug 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.65 (at the start 0.82).

Patterns

From the last 61 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +62 ELO, win rate 44%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 54%
0.76 better than 58%
86.0 better than 75%
-
50% of 56 duels better than 41%
50% of 10 situations better than 83%
Ancient11
45% -
0.68 -
73.1 -
-
40% of 52 duels -
25% of 4 situations -
Dust 210
30% -
0.78 -
78.8 -
-
46% of 24 duels -
33% of 6 situations -
Inferno9
78% -
0.73 -
84.0 -
-
52% of 29 duels -
57% of 7 situations -
Anubis6
50% -
0.80 -
87.0 -
-
52% of 21 duels -
25% of 4 situations -
Nuke5
80% -
0.70 -
72.3 -
-
75% of 16 duels -
0% of 2 situations -
Cache3
67% -
0.89 -
92.1 -
-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pop7 plays

Biggest strength: Utility damage per round at 6.2. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 11%. That is better than only 1% of players on level 10. On average 16.6 kills per match, 50% of them headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 20 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +4 pp, ELO +196. Got weaker: K/R −0.17, ADR −15.7, Win rate −11 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.