ponter

Brazil
FACEIT verified On FACEIT since 2015 217 matches tracked 58 matches in 30 days
ELO ▲ 72
3,464
30-day peak: 3,518
Rank SA ▼ 1 place
#26
BR #20 in BR
30 days · prev. #25 · best #23
Last updated:

How does ponter play?

Rating 1.13 (from 168 matches) K/R 0.76 ADR 81.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 53%+13 pp · Ø 40% better than 97%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.5
Knife kills 1 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 41%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 21x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +336
= Stayed the same
K/R at 0.77, ADR at 81.6, Headshots at 57%, Win rate at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −113 ELO
33 matches · 55% win rate
On Dust 2 −9 ELO
70 matches · 54% win rate
Between 6:00 and 12:00 −30 ELO, win rate 54%
On Thursdays −63 ELO, win rate 50%

ponter loses the most ELO from match 5 of the day: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
54% better than 47%
0.76 right on the average
81.0 better than 44%
1.13 better than 67%
52% of 214 duels better than 46%
52% of 23 situations better than 83%
Mirage56
68% better than 93%
0.76 right on the average
81.0 better than 43%
1.12 better than 67%
56% of 154 duels better than 70%
36% of 11 situations better than 41%
Ancient37
68% better than 88%
0.76 right on the average
83.8 better than 57%
1.11 better than 66%
61% of 148 duels better than 90%
63% of 8 situations better than 94%
Nuke27
74% better than 92%
0.78 better than 56%
82.4 better than 49%
1.18 better than 78%
54% of 100 duels better than 54%
44% of 9 situations better than 61%
Cache14
43% -
0.70 -
74.0 -
1.04-
63% of 48 duels -
67% of 6 situations -
Anubis13
54% -
0.84 -
85.3 -
1.24-
54% of 46 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ponter plays

Across 217 matches ponter averages K/R 0.76 and ADR 81.4; the rating across the 168 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Nuke with a 74% win rate in 27 matches. In 87 of 168 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. ponter loses the most ELO from match 5 of the day (−113 ELO, win rate 55%). Things go best on Nuke (+148 ELO, win rate 74%). Match no. 2 of the day goes best: 68% win rate, +77 ELO. Improved over the last three months: ELO +336. Unchanged in recent months: K/R at 0.77, ADR at 81.6, Headshots at 57%, Win rate at 61%. Last 30 days: 58 matches, win rate 59%, net ELO +279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.