ponder777

Kazakhstan
On FACEIT since 2024 190 matches tracked 50 matches in 30 days
ELO ▲ 70
2,771
30-day peak: 2,789
Rank EU
#20,883
Kazakhstan #671 in Kazakhstan
Last updated:

How does ponder777 play?

Rating 1.01 (from 167 matches) K/R 0.69 ADR 73.3 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.00−0.04 · Ø 1.04 better than 26%
Pistol kills per match 2.7
Zeus kills2 in 190 matches
Knife kills 4 in 190 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 29x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.65, Headshots at 51%, ELO at 2,771
▼ Got worse
Rating −0.07, ADR −4.9

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
24 matches · 63% win rate
From match 5 of the day −83 ELO
41 matches · 39% win rate
Between 0:00 and 6:00 −56 ELO, win rate 43%
On Sundays −22 ELO, win rate 40%

ponder777 loses the most ELO on Ancient: −86 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.18 · Cache
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 30%
0.68 better than 17%
72.4 better than 10%
1.01 better than 34%
62% of 235 duels better than 94%
31% of 42 situations better than 26%
Dust 247
49% better than 33%
0.68 better than 18%
73.2 better than 12%
1.02 better than 36%
50% of 185 duels better than 37%
48% of 25 situations better than 75%
Ancient24
63% better than 80%
0.70 better than 23%
73.0 better than 9%
1.01 better than 34%
57% of 88 duels better than 76%
33% of 6 situations better than 36%
Anubis24
33% better than 4%
0.70 better than 25%
73.2 better than 10%
0.99 better than 28%
44% of 88 duels better than 11%
33% of 15 situations better than 36%
Cache14
64% -
0.84 -
85.1 -
1.20-
63% of 56 duels -
42% of 12 situations -
Nuke9
56% -
0.58 -
62.7 -
0.82-
38% of 32 duels -
17% of 6 situations -
Inferno3
0% -
0.71 -
65.6 -
0.82-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ponder777 plays

Across 190 matches ponder777 averages K/R 0.69 and ADR 73.3; the rating across the 167 rated matches is 1.01. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 73.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 60 of 167 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 125 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. ponder777 loses the most ELO on Ancient (−86 ELO, win rate 63%). Things go best in match 2 of the day (+21 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, −11 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Rating −0.07, ADR −4.9. Unchanged in recent months: K/R at 0.65, Headshots at 51%, ELO at 2,771. Last 30 days: 50 matches, win rate 52%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.