pondFFFFFF

USA
On FACEIT since 2018 338 matches tracked 94 matches in 30 days
ELO ▼ 125
2,147
30-day peak: 2,272
Rank NA ▼ 997 places
#5,188
USA #2,874 in USA
30 days · prev. #4,191 · best #3,554
Last updated:

How does pondFFFFFF play?

Rating 1.08 (from 327 matches) K/R 0.79 ADR 82.4 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 338 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9
Knife kills 9 in 338 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 64x 4K, 9 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 82.2, Headshots at 40%
▼ Got worse
Win rate −8 pp, ELO −267

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −162 ELO
53 matches · 42% win rate
On Dust 2 −81 ELO
58 matches · 36% win rate
Between 0:00 and 6:00 −142 ELO, win rate 33%
On Saturdays −71 ELO, win rate 40%

pondFFFFFF loses the most ELO on Nuke: −162 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.70 · Inferno
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient104
50% better than 43%
0.79 better than 75%
81.0 better than 49%
1.09 better than 73%
56% of 522 duels better than 76%
38% of 80 situations right on the average
Inferno89
54% better than 57%
0.82 better than 81%
87.1 better than 75%
1.15 better than 76%
58% of 678 duels better than 79%
38% of 50 situations right on the average
Dust 258
36% better than 8%
0.74 right on the average
80.3 better than 49%
0.98 better than 32%
49% of 376 duels better than 39%
31% of 39 situations better than 29%
Nuke53
42% better than 15%
0.78 better than 63%
79.2 better than 40%
1.07 better than 58%
54% of 345 duels better than 56%
36% of 45 situations better than 45%
Cache29
41% -
0.82 -
83.7 -
1.15-
56% of 170 duels -
27% of 15 situations -
Anubis4
0% -
0.67 -
70.9 -
0.88-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pondFFFFFF plays

Across 338 matches pondFFFFFF averages K/R 0.79 and ADR 82.4; the rating across the 327 rated matches is 1.08. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 41% headshots. The strongest map is Inferno with a 54% win rate in 89 matches. In 158 of 338 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 274 matches with detailed stats: 64 4Ks and 9 aces. Best month by rating: July 2026 at 1.10. pondFFFFFF loses the most ELO on Nuke (−162 ELO, win rate 42%). Things go best on Ancient (+79 ELO, win rate 50%). Got weaker: Win rate −8 pp, ELO −267. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 82.2, Headshots at 40%. Last 30 days: 94 matches, win rate 46%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.