pompaLamaCI

Turkey
On FACEIT since 2019 258 matches tracked 26 matches in 30 days
Last updated:

How does pompaLamaCI play?

Rating 1.17 K/R 0.82 ADR 87.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 258 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 37x 4K, 8 aces in 182 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +7 pp, Win rate +7 pp, ELO +290
= Stayed the same
K/R at 0.83, ADR at 88.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
26 matches · 42% win rate
From match 5 of the day −5 ELO
50 matches · 40% win rate
On Thursdays −34 ELO, win rate 41%

pompaLamaCI loses the most ELO on Inferno: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 62 · Dust 2
  3. Highest rating in a match: 2.80 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
61% better than 80%
0.83 better than 82%
88.0 better than 79%
1.19 better than 86%
53% of 373 duels better than 58%
49% of 77 situations better than 77%
Mirage53
68% better than 95%
0.81 better than 75%
87.3 better than 76%
1.15 better than 79%
49% of 265 duels better than 33%
44% of 25 situations better than 68%
Anubis46
43% better than 17%
0.81 better than 79%
87.8 better than 80%
1.12 better than 74%
53% of 201 duels better than 55%
24% of 33 situations better than 16%
Inferno26
42% better than 10%
0.83 better than 68%
88.5 better than 64%
1.19 better than 69%
61% of 106 duels better than 80%
47% of 17 situations better than 65%
Vertigo18
78% -
0.91 -
93.0 -
1.29-
53% of 66 duels -
63% of 16 situations -
Ancient9
33% -
0.64 -
69.0 -
0.90-
42% of 38 duels -
60% of 10 situations -
Cache6
50% -
0.86 -
88.3 -
1.25-
66% of 29 duels -
38% of 8 situations -
Nuke4
75% -
0.89 -
92.3 -
1.24-
38% of 21 duels -
0% of 3 situations -
Train4
25% -
0.82 -
82.9 -
1.13-
73% of 11 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pompaLamaCI plays

Across 258 matches pompaLamaCI averages K/R 0.82, ADR 87.5 and a rating of 1.17. Biggest strength: K/D at 1.21, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Vertigo with a 78% win rate in 18 matches. In 134 of 258 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 182 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: November 2026 at 1.42. pompaLamaCI loses the most ELO on Inferno (−72 ELO, win rate 42%). Things go best on Mirage (+149 ELO, win rate 68%). Match no. 2 of the day goes best: 71% win rate, +72 ELO. Improved over the last three months: Rating +0.06, Headshots +7 pp, Win rate +7 pp, ELO +290. Unchanged in recent months: K/R at 0.83, ADR at 88.5. Last 30 days: 26 matches, win rate 65%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.