pomd0r

South Korea
On FACEIT since 2025 128 matches tracked 61 matches in 30 days
ELO ▲ 116
2,232
30-day peak: 2,234
Rank EU
#131,031
South Korea #2,031 in South Korea
Last updated:

How does pomd0r play?

Rating 1.04 K/R 0.73 ADR 79.2 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.2
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 16x 4K, 7 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3, ELO +126, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.72, Rating at 1.04, Win rate at 55%
▼ Got worse
Headshots −3 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
31 matches · 42% win rate
On Mirage −17 ELO
47 matches · 62% win rate
Between 6:00 and 12:00 −50 ELO, win rate 48%
On Wednesdays ±0 ELO, win rate 50%

pomd0r loses the most ELO on Dust 2: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.02 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
62% better than 85%
0.76 better than 61%
83.6 better than 64%
1.06 better than 61%
60% of 181 duels better than 92%
53% of 15 situations better than 87%
Dust 231
42% better than 17%
0.72 better than 41%
78.0 better than 34%
1.05 better than 55%
44% of 93 duels better than 14%
29% of 24 situations better than 24%
Anubis19
63% better than 83%
0.68 better than 22%
74.6 better than 17%
1.01 better than 42%
47% of 70 duels better than 22%
11% of 9 situations better than 2%
Ancient18
39% better than 14%
0.69 better than 24%
77.1 better than 31%
0.93 better than 17%
55% of 64 duels better than 69%
25% of 8 situations better than 20%
Nuke8
63% -
0.82 -
83.5 -
1.20-
53% of 19 duels -
20% of 5 situations -
Inferno3
100% -
0.65 -
62.0 -
1.01-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pomd0r plays

Across 128 matches pomd0r averages K/R 0.73, ADR 79.2 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 49 of 128 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 128 matches with detailed stats: 16 4Ks and 7 aces. Best month by rating: November 2026 at 1.09. pomd0r loses the most ELO on Dust 2 (−25 ELO, win rate 42%). Improved over the last three months: ADR +4.3, ELO +126, Clutch 1v1 +6 pp. Got weaker: Headshots −3 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04, Win rate at 55%. Last 30 days: 61 matches, win rate 54%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.