polyafan

Germany
On FACEIT since 2020 513 matches tracked 160 matches in 30 days
ELO ▼ 454
3,304
30-day peak: 3,758
Rank EU ▼ 2,227 places
#2,940
Germany #68 in Germany
30 days · prev. #713 · best #406
Last updated:

How does polyafan play?

Rating 1.09 K/R 0.80 ADR 88.1 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.06+0.01 · Ø 1.05 better than 44%
Pistol kills per match 2.5 from the last 100
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 150x 4K, 18 aces in 513 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 17%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.8, ELO +163, First kills +2 pp, Clutch 1v1 +10 pp
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
39 matches · 49% win rate
On Ancient −3 ELO
20 matches · 40% win rate
On Fridays −91 ELO, win rate 24%

polyafan loses the most ELO on Mirage: −31 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 25%
0.78 better than 60%
85.9 better than 69%
1.03 better than 38%
46% of 204 duels better than 16%
43% of 23 situations better than 63%
Ancient20
40% better than 9%
0.79 better than 67%
87.8 better than 76%
1.08 better than 59%
50% of 129 duels better than 36%
62% of 13 situations better than 93%
Nuke16
13% better than 1%
0.71 better than 25%
79.5 better than 36%
0.96 better than 18%
39% of 74 duels better than 3%
75% of 8 situations better than 98%
Anubis11
45% -
0.69 -
78.8 -
0.90-
43% of 65 duels -
0% of 3 situations -
Dust 210
30% -
0.81 -
84.9 -
1.07-
52% of 62 duels -
43% of 7 situations -
Inferno3
67% -
0.90 -
88.1 -
1.21-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polyafan plays

Across 513 matches polyafan averages K/R 0.80, ADR 88.1 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 88.1, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Mirage with a 49% win rate in 39 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 513 matches with detailed stats: 150 4Ks and 18 aces. Best month by rating: October 2026 at 1.15. polyafan loses the most ELO on Mirage (−31 ELO, win rate 49%). Things go best from match 5 of the day (−117 ELO, win rate 45%). From match no. 5 of the day on, things go best: 45% win rate, −117 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.8, ELO +163, First kills +2 pp, Clutch 1v1 +10 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 160 matches, win rate 44%, net ELO −303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.