policmen

USA
On FACEIT since 2021 346 matches tracked 136 matches in 30 days
Last updated:

How does policmen play?

Rating 1.11 (from 296 matches) K/R 0.79 ADR 83.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 296 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 18%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.11+0.07 · Ø 1.04 better than 67%
Pistol kills per match 3.5
Zeus kills1 in 346 matches
Knife kills 10 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 60x 4K, 9 aces in 276 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 84.5, Headshots at 57%, ELO at 2,613
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
27 matches · 52% win rate
In match 3 of the day −25 ELO
51 matches · 41% win rate
On Thursdays ±0 ELO, win rate 39%

policmen loses the most ELO on Nuke: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.55 · Anubis
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
59% better than 76%
0.80 better than 73%
83.2 better than 60%
1.14 better than 79%
57% of 396 duels better than 81%
21% of 39 situations better than 9%
Dust 285
44% better than 20%
0.76 better than 55%
80.8 better than 43%
1.06 better than 52%
51% of 328 duels better than 45%
23% of 44 situations better than 13%
Anubis56
55% better than 55%
0.82 better than 80%
86.7 better than 74%
1.13 better than 75%
54% of 234 duels better than 61%
37% of 30 situations better than 45%
Ancient41
51% better than 42%
0.78 better than 61%
83.4 better than 54%
1.04 better than 47%
52% of 182 duels right on the average
33% of 18 situations better than 36%
Nuke27
52% better than 39%
0.78 better than 64%
80.8 better than 46%
0.99 better than 30%
52% of 97 duels better than 47%
38% of 16 situations better than 39%
Cache13
85% -
0.93 -
94.3 -
1.37-
75% of 53 duels -
50% of 6 situations -
Inferno12
58% -
0.77 -
79.7 -
1.17-
54% of 41 duels -
88% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How policmen plays

Across 346 matches policmen averages K/R 0.79 and ADR 83.4; the rating across the 296 rated matches is 1.11. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 137 of 296 matches the rating was 1.10 or higher (46%), in 93 it was below 0.90. In 276 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: September 2026 at 1.18. policmen loses the most ELO on Nuke (−25 ELO, win rate 52%). Things go best in match 4 of the day (+73 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +73 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 84.5, Headshots at 57%, ELO at 2,613. Last 30 days: 136 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.