pokus

Kazakhstan
FACEIT verified FACEIT verified On FACEIT since 2024 200 matches tracked 51 matches in 30 days
ELO ▲ 161
2,157
30-day peak: 2,157
Rank EU
#151,025
Kazakhstan #5,683 in Kazakhstan
Last updated:

How does pokus play?

Rating 1.20 (from 167 matches) K/R 0.83 ADR 88.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 167 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.15+0.13 · Ø 1.02 better than 89%
Pistol kills per match 3.2
Knife kills 18 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 93%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 31x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.82, ADR at 87.6, ELO at 2,157
▼ Got worse
Rating −0.15, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
29 matches · 45% win rate
In match 3 of the day −27 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 +2 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 37%

pokus loses the most ELO on Ancient: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.53 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 64%
0.86 better than 93%
90.2 better than 90%
1.27 better than 97%
47% of 293 duels better than 25%
48% of 48 situations better than 77%
Dust 243
42% better than 20%
0.74 better than 55%
82.2 better than 61%
1.05 better than 58%
50% of 167 duels better than 46%
42% of 19 situations better than 61%
Ancient29
45% better than 28%
0.87 better than 96%
92.1 better than 93%
1.24 better than 98%
51% of 142 duels right on the average
50% of 18 situations better than 82%
Anubis29
45% better than 28%
0.83 better than 91%
88.0 better than 85%
1.18 better than 92%
53% of 120 duels better than 59%
38% of 13 situations right on the average
Inferno16
50% better than 37%
0.89 better than 94%
96.2 better than 96%
1.32 better than 96%
55% of 93 duels better than 66%
63% of 8 situations better than 94%
Nuke8
25% -
0.72 -
73.0 -
1.03-
53% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pokus plays

Across 200 matches pokus averages K/R 0.83 and ADR 88.3; the rating across the 167 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 71 matches. In 89 of 167 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 111 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.36. pokus loses the most ELO on Ancient (−44 ELO, win rate 45%). Things go best on Mirage (+43 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +33 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.15, Win rate −8 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.6, ELO at 2,157. Last 30 days: 51 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.