pok7LC_

Spain
97 matches tracked
ELO
2,129
Peak across the last 97 matches: 2,129
Rank SEA ▼ 741 places
#3,959
ES #1,413 in ES
30 days · prev. #3,218 · best #3,211
Last updated:

How does pok7LC_ play?

Rating 0.92 K/R 0.68 ADR 76.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 67%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.8
Knife kills 1 in 97 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 3x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 76.5
▼ Got worse
Win rate −8 pp, ELO −51

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Mondays +73 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.60 · Cache

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 34%
0.64 better than 10%
74.1 better than 18%
0.86 better than 6%
49% of 136 duels better than 36%
25% of 16 situations better than 16%
Anubis19
42% better than 21%
0.64 better than 8%
72.9 better than 11%
0.88 better than 7%
33% of 69 duels better than 1%
25% of 12 situations better than 21%
Ancient13
54% -
0.71 -
80.5 -
0.94-
38% of 87 duels -
17% of 6 situations -
Cache12
58% -
0.73 -
82.4 -
1.00-
47% of 51 duels -
29% of 7 situations -
Inferno12
50% -
0.71 -
78.4 -
1.02-
52% of 56 duels -
33% of 3 situations -
Nuke4
100% -
0.77 -
82.6 -
1.07-
47% of 17 duels -
67% of 3 situations -
Dust 23
33% -
0.57 -
67.5 -
0.74-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pok7LC_ plays

Across 97 matches pok7LC_ averages K/R 0.68, ADR 76.6 and a rating of 0.92. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 24 of 97 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 49 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+107 ELO, win rate 47%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −8 pp, ELO −51. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 76.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.