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points

Colombia
On FACEIT since 2014 248 matches tracked 74 matches in 30 days
ELO ▲ 206
2,796
30-day peak: 2,848
Rank NA ▲ 664 places
#603
Colombia #18 in Colombia
30 days · prev. #1,267 · best #502
Last updated:
Next update possible in 1h 29m

How does points play?

Rating 1.15 (from 124 matches) K/R 0.82 ADR 87.8 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 173 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 27%+16 pp · Ø 11% better than 92%
K/D 1.16+0.11 · Ø 1.05 better than 77%
Pistol kills per match 2.9 from the last 202
Knife kills 4 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.6%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 89%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +16 pp, Win rate +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 88.9, ELO at 2,796
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −77 ELO
25 matches · 48% win rate
On Cache −69 ELO
28 matches · 57% win rate
Between 18:00 and 24:00 +95 ELO, win rate 48%
On Tuesdays −2 ELO, win rate 43%

points loses the most ELO in match 3 of the day: −77 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.38 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 62%
0.81 better than 74%
88.2 better than 79%
1.15 better than 79%
62% of 253 duels better than 94%
38% of 32 situations right on the average
Dust 255
53% better than 47%
0.78 better than 62%
87.3 better than 75%
1.07 better than 52%
51% of 245 duels better than 43%
52% of 21 situations better than 84%
Ancient32
66% better than 86%
0.82 better than 77%
83.9 better than 58%
1.14 better than 76%
61% of 165 duels better than 91%
30% of 20 situations better than 28%
Cache28
57% better than 52%
0.89 better than 87%
91.5 better than 77%
1.24 better than 85%
58% of 136 duels better than 69%
24% of 17 situations better than 13%
Anubis14
50% -
0.75 -
81.2 -
1.10-
54% of 99 duels -
63% of 8 situations -
Inferno10
50% -
0.95 -
97.3 -
1.31-
69% of 48 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How points plays

Across 248 matches points averages K/R 0.82 and ADR 87.8; the rating across the 124 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 87 of 173 matches the rating was 1.10 or higher (50%), in 42 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. points loses the most ELO in match 3 of the day (−77 ELO, win rate 48%). Things go best on Mirage (+147 ELO, win rate 56%). Match no. 2 of the day goes best: 76% win rate, +27 ELO. Improved over the last three months: Headshots +16 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.9, ELO at 2,796. Last 30 days: 74 matches, win rate 61%, net ELO +218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.