poc

Finland
On FACEIT since 2014 84 matches tracked 16 matches in 30 days
Last updated:

How does poc play?

Rating 1.02 K/R 0.73 ADR 82.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 9x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+6 pp · Ø 34% better than 84%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 89%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,522
▼ Got worse
K/R −0.05, Rating −0.07, ADR −7.7, Headshots −8 pp, Win rate −9 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
29 matches · 59% win rate
Between 18:00 and 24:00 −24 ELO, win rate 42%

poc loses the most ELO on Dust 2: −9 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 74%
0.74 better than 45%
82.5 better than 55%
1.03 better than 42%
45% of 148 duels better than 17%
33% of 18 situations better than 37%
Anubis18
44% better than 20%
0.73 better than 40%
80.1 better than 41%
1.04 better than 47%
52% of 94 duels right on the average
0% of 3 situations better than 1%
Nuke16
69% better than 84%
0.76 right on the average
85.4 better than 63%
1.06 better than 53%
50% of 80 duels better than 38%
50% of 8 situations better than 76%
Cache11
36% -
0.71 -
83.2 -
0.99-
50% of 58 duels -
60% of 5 situations -
Mirage9
44% -
0.70 -
78.2 -
0.96-
57% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poc plays

Across 84 matches poc averages K/R 0.73, ADR 82.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 32 of 84 matches the rating was 1.10 or higher (38%), in 33 it was below 0.90. In 46 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. poc loses the most ELO on Dust 2 (−9 ELO, win rate 59%). Things go best in match 1 of the day (+64 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +64 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −7.7, Headshots −8 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,522. Last 30 days: 16 matches, win rate 56%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.