pml_

Brazil
On FACEIT since 2018 321 matches tracked 64 matches in 30 days
ELO ▲ 69
2,545
30-day peak: 2,645
Rank SA ▼ 165 places
#1,058
Brazil #703 in Brazil
30 days · prev. #893 · best #674
Last updated:

How does pml_ play?

Rating 0.95 (from 187 matches) K/R 0.66 ADR 67.8 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 244 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.4 from the last 244

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 26%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 13x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 51%, ELO at 2,545
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −248 ELO
57 matches · 42% win rate
On Anubis −126 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 −31 ELO, win rate 45%
On Fridays −137 ELO, win rate 42%

pml_ loses the most ELO in match 2 of the day: −248 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
50% better than 39%
0.65 better than 10%
67.3 better than 2%
0.94 better than 17%
45% of 475 duels better than 15%
39% of 67 situations better than 52%
Dust 264
50% better than 41%
0.66 better than 14%
67.5 better than 2%
0.95 better than 19%
39% of 274 duels better than 3%
36% of 36 situations better than 44%
Anubis20
55% better than 54%
0.57 better than 1%
61.1 better than 1%
0.82 better than 1%
39% of 79 duels better than 3%
38% of 8 situations right on the average
Cache18
61% -
0.72 -
71.6 -
1.03-
46% of 71 duels -
45% of 11 situations -
Ancient13
54% -
0.70 -
68.1 -
0.99-
50% of 62 duels -
67% of 6 situations -
Inferno5
20% -
0.66 -
69.2 -
0.86-
40% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pml_ plays

Across 321 matches pml_ averages K/R 0.66 and ADR 67.8; the rating across the 187 rated matches is 0.95. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.8, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 66% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 74 of 244 matches the rating was 1.10 or higher (30%), in 118 it was below 0.90. In 165 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. pml_ loses the most ELO in match 2 of the day (−248 ELO, win rate 42%). Things go best in match 3 of the day (+311 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +311 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −5.5. Unchanged in recent months: Win rate at 51%, ELO at 2,545. Last 30 days: 64 matches, win rate 52%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.