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pluzu

France
On FACEIT since 2015 236 matches tracked 41 matches in 30 days
Last updated:

How does pluzu play?

Rating 1.01 (from 186 matches) K/R 0.72 ADR 77.0 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 32x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 76.1, ELO at 2,407
▼ Got worse
Rating −0.12, Win rate −15 pp

Sep to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −196 ELO
71 matches · 46% win rate
On Dust 2 −171 ELO
80 matches · 51% win rate
On Tuesdays −101 ELO, win rate 42%

pluzu loses the most ELO in match 2 of the day: −196 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
51% better than 46%
0.72 better than 37%
77.3 better than 28%
1.02 better than 42%
52% of 217 duels right on the average
33% of 46 situations better than 36%
Inferno56
57% better than 58%
0.71 better than 30%
76.1 better than 18%
1.00 better than 28%
53% of 191 duels right on the average
50% of 28 situations better than 76%
Anubis51
57% better than 63%
0.72 better than 37%
75.8 better than 21%
0.97 better than 26%
47% of 146 duels better than 24%
30% of 27 situations better than 31%
Cache27
48% better than 33%
0.72 better than 43%
76.7 better than 30%
1.01 better than 41%
55% of 82 duels better than 66%
26% of 23 situations better than 20%
Nuke9
56% -
0.72 -
81.4 -
0.99-
42% of 12 duels -
67% of 3 situations -
Mirage6
50% -
0.71 -
75.9 -
-
-
-
Overpass5
80% -
0.77 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How pluzu plays

Across 236 matches pluzu averages K/R 0.72 and ADR 77.0; the rating across the 186 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 72 of 186 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 169 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: May 2026 at 1.12. pluzu loses the most ELO in match 2 of the day (−196 ELO, win rate 46%). Things go best in match 1 of the day (+173 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +173 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.12, Win rate −15 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.1, ELO at 2,407. Last 30 days: 41 matches, win rate 39%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.