plasm0

Finland
On FACEIT since 2021 130 matches tracked 64 matches in 30 days
ELO ▲ 74
2,143
30-day peak: 2,143
Rank EU
#170,797
Finland #4,332 in Finland
Last updated:

How does plasm0 play?

Rating 1.18 K/R 0.83 ADR 93.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 130 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.7
Knife kills 1 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 32x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +132, First kills +3 pp
= Stayed the same
ADR at 92.8
▼ Got worse
K/R −0.04, Rating −0.05, Clutch 1v1 −22 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
41 matches · 39% win rate
On Inferno −22 ELO
23 matches · 61% win rate
On Fridays −17 ELO, win rate 43%

plasm0 loses the most ELO in match 1 of the day: −44 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 52 · Cache
  4. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke37
46% better than 24%
0.85 better than 83%
92.6 better than 89%
1.19 better than 82%
60% of 230 duels better than 88%
26% of 27 situations better than 17%
Anubis29
45% better than 30%
0.86 better than 92%
96.5 better than 97%
1.22 better than 93%
54% of 160 duels better than 66%
30% of 23 situations better than 30%
Cache24
54% better than 50%
0.83 better than 80%
94.0 better than 89%
1.17 better than 81%
54% of 179 duels better than 56%
40% of 15 situations right on the average
Inferno23
61% better than 78%
0.79 better than 68%
89.7 better than 79%
1.16 better than 79%
52% of 129 duels right on the average
50% of 10 situations better than 74%
Ancient10
40% -
0.81 -
97.6 -
1.11-
53% of 49 duels -
17% of 6 situations -
Vertigo4
75% -
0.88 -
94.3 -
1.17-
60% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How plasm0 plays

Across 130 matches plasm0 averages K/R 0.83, ADR 93.9 and a rating of 1.18. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 43% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 75 of 130 matches the rating was 1.10 or higher (58%), in 31 it was below 0.90. In 130 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. plasm0 loses the most ELO in match 1 of the day (−44 ELO, win rate 39%). Things go best in match 2 of the day (+15 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +15 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +132, First kills +3 pp. Got weaker: K/R −0.04, Rating −0.05, Clutch 1v1 −22 pp. Unchanged in recent months: ADR at 92.8. Last 30 days: 64 matches, win rate 48%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.