pjr-
Name history of pjr-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does pjr- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 2,637 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Strength65% headshots and so well above the average (51%).
Impact
StrengthExactly 3 kills in 7.6% of rounds and so well above the average (4.1%).
Utility and deaths
Strength0.57 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 1.04. Last 3 months: 0.92 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.47. Last 3 months: 1.32 (at the start 1.02). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 106.9. Last 3 months: 94.5 (at the start 80.4). Well above the average (80.8).
Share of headshot kills
Best month: November 2026 with 70%. Last 3 months: 66% (at the start 64%). Well above the average (51%).
Matches won (win rate)
Best month: September 2026 with 74%. Last 3 months: 57% (at the start 55%). Well above the average (51%).
Best month: July 2026 with 2,787. Last 3 months: 2,596 (at the start 2,731).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pjr- loses the most ELO in match 2 of the day: −117 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Nuke
- Highest rating in a match: 3.66 · Cache
- Most kills in a match: 53 · Dust 2
- Recorded match no. 100 · Anubis
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How pjr- plays
Across 222 matches pjr- averages K/R 0.88 and ADR 92.8; the rating across the 183 rated matches is 1.30. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 65% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 111 of 183 matches the rating was 1.10 or higher (61%), in 33 it was below 0.90. In 138 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: August 2026 at 1.47. pjr- loses the most ELO in match 2 of the day (−117 ELO, win rate 48%). Things go best on Cache (+54 ELO, win rate 61%). Improved over the last three months: K/R +0.18, Rating +0.30, ADR +14.1, Headshots +2 pp. Got weaker: ELO −135. Unchanged in recent months: Win rate at 57%. Last 30 days: 60 matches, win rate 52%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.