pizesm

Sweden
On FACEIT since 2023 127 matches tracked
Last updated:

How does pizesm play?

Rating 0.97 (from 77 matches) K/R 0.76 ADR 87.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 11x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +167
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.07, ADR −7.5

Sep to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
20 matches · 65% win rate
In match 1 of the day −18 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 +32 ELO, win rate 49%
On Saturdays −16 ELO, win rate 30%

pizesm loses the most ELO on Anubis: −31 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.83 · Dust 2
  4. Most kills in a match: 36 · Anubis
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 69%
0.81 better than 79%
91.2 better than 89%
0.97 better than 29%
39% of 102 duels better than 3%
0% of 5 situations better than 1%
Dust 232
63% better than 88%
0.71 better than 34%
84.6 better than 67%
0.95 better than 21%
45% of 102 duels better than 18%
50% of 10 situations better than 81%
Ancient22
45% better than 29%
0.78 better than 68%
88.8 better than 79%
1.04-
72% of 46 duels better than 99%
29% of 7 situations better than 28%
Anubis20
65% better than 89%
0.78 better than 69%
90.2 better than 87%
1.10-
58% of 55 duels better than 85%
0% of 3 situations better than 1%
Nuke13
38% -
0.62 -
74.8 -
0.77-
46% of 46 duels -
100% of 1 situations -
Inferno3
33% -
0.85 -
84.2 -
1.23-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pizesm plays

Across 127 matches pizesm averages K/R 0.76 and ADR 87.0; the rating across the 77 rated matches is 0.97. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 27 of 77 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. pizesm loses the most ELO on Anubis (−31 ELO, win rate 65%). Things go best on Dust 2 (+31 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp, ELO +167. Got weaker: K/R −0.07, ADR −7.5. Unchanged in recent months: Win rate at 55%. Last 30 days: 7 matches, win rate 29%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.