pizdaping

JP
219 matches tracked 52 matches in 30 days
ELO ▲ 52
2,144
30-day peak: 2,205
Rank NA ▼ 560 places
#4,886 #50 in JP
30 days · before #4,326 · best #4,326
Last updated:

How does pizdaping play?

Rating 1.04 (from 119 matches) K/R 0.70 ADR 74.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 18%+7 pp better than 81%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.3
Knife kills 4 in 219 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 31x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +5.2, Headshots +2 pp, Win rate +5 pp, ELO +212
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
51 matches · 43% wins
In match 1 of the day −37 ELO
68 matches · 47% wins
Between 0:00 and 6:00 +41 ELO, win rate 47%
On Thursdays +24 ELO, win rate 42%

pizdaping loses the most ELO in match 2 of the day: −61 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.27 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 58%
0.68 better than 22%
72.7 better than 13%
1.05 better than 53%
41% of 263 duels better than 7%
49% of 41 situations better than 80%
Dust 259
46% better than 28%
0.70 better than 30%
75.9 better than 25%
0.99 better than 33%
51% of 194 duels level
49% of 37 situations better than 76%
Anubis41
56% better than 63%
0.71 better than 33%
76.3 better than 25%
1.06 better than 57%
52% of 141 duels better than 53%
47% of 19 situations better than 72%
Inferno14
50% -
0.76 -
75.5 -
1.20-
51% of 41 duels -
40% of 5 situations -
Ancient12
58% -
0.68 -
78.1 -
1.04-
52% of 62 duels -
43% of 7 situations -
Vertigo5
80% -
0.74 -
81.2 -
1.06-
43% of 21 duels -
40% of 5 situations -
Cache3
0% -
0.66 -
68.8 -
0.81-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pizdaping plays

Across 219 matches pizdaping averages K/R 0.70 and ADR 74.9; the rating across the 119 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Damage per round (ADR) at 74.9. That is better than only 15% of players on level 10. On average 15.2 kills per match, 47% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 53 of 119 matches the rating was 1.10 or higher (45%), in 48 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. pizdaping loses the most ELO in match 2 of the day (−61 ELO, win rate 43%). Things go best from match 5 of the day (+82 ELO, win rate 64%). Improved over the last three months: K/R +0.04, ADR +5.2, Headshots +2 pp, Win rate +5 pp, ELO +212. Last 30 days: 52 matches, win rate 54%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.