pioreeek

Poland
On FACEIT since 2017 229 matches tracked 92 matches in 30 days
Last updated:

How does pioreeek play?

Rating 1.07 K/R 0.76 ADR 81.9 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 3.1
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 35x 4K, 10 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.3, Headshots +4 pp, ELO +342
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
72 matches · 51% win rate
On Dust 2 −55 ELO
47 matches · 62% win rate

pioreeek loses the most ELO on Mirage: −171 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 46%
0.76 better than 59%
83.4 better than 63%
1.08 better than 65%
57% of 306 duels better than 81%
44% of 25 situations better than 67%
Dust 247
62% better than 82%
0.74 right on the average
81.3 better than 52%
1.05 better than 54%
46% of 187 duels better than 22%
36% of 33 situations better than 44%
Anubis34
50% better than 42%
0.79 better than 74%
83.1 better than 61%
1.10 better than 72%
58% of 159 duels better than 82%
45% of 22 situations better than 71%
Cache25
44% -
0.77 -
82.4 -
1.07-
55% of 107 duels -
35% of 23 situations -
Ancient18
33% better than 5%
0.72 better than 37%
76.4 better than 24%
1.01 better than 41%
54% of 71 duels better than 64%
47% of 15 situations better than 75%
Inferno18
39% better than 11%
0.78 better than 67%
80.6 better than 42%
1.08 better than 59%
47% of 81 duels better than 18%
17% of 12 situations better than 9%
Nuke11
18% -
0.76 -
78.8 -
1.01-
58% of 50 duels -
0% of 5 situations -
Vertigo3
67% -
1.02 -
96.9 -
1.38-
63% of 8 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pioreeek plays

Across 229 matches pioreeek averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 102 of 229 matches the rating was 1.10 or higher (45%), in 74 it was below 0.90. In 212 matches with detailed stats: 35 4Ks and 10 aces. Best month by rating: October 2026 at 1.16. pioreeek loses the most ELO on Mirage (−171 ELO, win rate 51%). Things go best on Anubis (+53 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.3, Headshots +4 pp, ELO +342. Unchanged in recent months: Win rate at 48%. Last 30 days: 92 matches, win rate 57%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.