pinkYpanther

Albania
On FACEIT since 2024 489 matches tracked 156 matches in 30 days
Last updated:

How does pinkYpanther play?

Rating 0.96 (from 461 matches) K/R 0.72 ADR 78.9 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 461 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 64%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.91−0.10 · Ø 1.01 better than 13%
Pistol kills per match 2.7
Knife kills 20 in 489 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 52%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 91x 4K, 9 aces in 416 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 0.96, ADR at 79.1
▼ Got worse
ELO −58

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −130 ELO
89 matches · 42% win rate
On Nuke −89 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +30 ELO, win rate 36%
On Saturdays +107 ELO, win rate 43%

pinkYpanther loses the most ELO in match 1 of the day: −130 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.11 · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
52% better than 54%
0.71 better than 40%
78.8 better than 42%
0.96 better than 30%
49% of 770 duels better than 42%
36% of 64 situations better than 46%
Mirage116
53% better than 61%
0.75 better than 61%
81.4 better than 58%
0.99 better than 40%
49% of 744 duels better than 40%
40% of 50 situations better than 57%
Ancient109
51% better than 50%
0.71 better than 36%
77.2 better than 31%
0.95 better than 26%
48% of 499 duels better than 33%
34% of 61 situations better than 39%
Anubis37
46% better than 33%
0.73 right on the average
78.6 better than 40%
0.96 better than 32%
49% of 216 duels better than 41%
31% of 16 situations better than 31%
Cache34
26% better than 1%
0.70 better than 33%
76.2 better than 29%
0.92 better than 19%
41% of 185 duels better than 8%
50% of 12 situations better than 77%
Inferno23
30% better than 2%
0.74 right on the average
81.4 better than 54%
0.97 better than 28%
46% of 103 duels better than 20%
18% of 11 situations better than 11%
Nuke20
35% better than 6%
0.72 better than 34%
78.3 better than 33%
0.97 better than 27%
53% of 100 duels better than 54%
17% of 6 situations better than 6%
Vertigo5
20% -
0.69 -
73.4 -
0.83-
45% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pinkYpanther plays

Across 489 matches pinkYpanther averages K/R 0.72 and ADR 78.9; the rating across the 461 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 116 matches. In 144 of 461 matches the rating was 1.10 or higher (31%), in 210 it was below 0.90. In 416 matches with detailed stats: 91 4Ks and 9 aces. Best month by rating: July 2026 at 0.98. pinkYpanther loses the most ELO in match 1 of the day (−130 ELO, win rate 42%). Things go best on Dust 2 (+181 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −58. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 79.1. Last 30 days: 156 matches, win rate 48%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.