pinheiroiwnl

Brazil
On FACEIT since 2019 256 matches tracked 78 matches in 30 days
ELO ▲ 28
2,137
30-day peak: 2,185
Rank SA ▲ 1,178 places
#4,300
Brazil #2,653 in Brazil
30 days · prev. #5,478 · best #3,684
Last updated:

How does pinheiroiwnl play?

Rating 1.06 (from 255 matches) K/R 0.72 ADR 74.6 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.0
Zeus kills1 in 256 matches
Knife kills 10 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 43x 4K, 6 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.66+0.37 · Ø 0.29 better than 99%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +110
= Stayed the same
K/R at 0.71, Rating at 1.05, ADR at 74.9, Headshots at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
85 matches · 56% win rate
On Dust 2 −27 ELO
82 matches · 43% win rate
On Tuesdays −61 ELO, win rate 32%

pinheiroiwnl loses the most ELO on Mirage: −87 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.79 · Nuke
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
56% better than 69%
0.71 better than 39%
73.5 better than 18%
1.06 better than 62%
62% of 271 duels better than 95%
43% of 69 situations better than 65%
Dust 282
43% better than 22%
0.70 better than 33%
72.0 better than 10%
1.02 better than 46%
53% of 266 duels better than 63%
27% of 66 situations better than 20%
Ancient20
45% better than 31%
0.75 better than 55%
76.4 better than 26%
1.08 better than 69%
59% of 54 duels better than 88%
44% of 16 situations better than 66%
Anubis19
37% better than 10%
0.73 right on the average
78.3 better than 39%
1.05 better than 62%
58% of 60 duels better than 85%
32% of 19 situations better than 32%
Nuke18
44% better than 14%
0.80 better than 66%
80.6 better than 44%
1.13 better than 68%
59% of 61 duels better than 82%
36% of 11 situations better than 45%
Cache17
41% -
0.78 -
79.9 -
1.12-
61% of 64 duels -
30% of 10 situations -
Inferno14
64% -
0.72 -
77.1 -
1.07-
52% of 50 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pinheiroiwnl plays

Across 256 matches pinheiroiwnl averages K/R 0.72 and ADR 74.6; the rating across the 255 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 33% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 106 of 256 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 211 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. pinheiroiwnl loses the most ELO on Mirage (−87 ELO, win rate 56%). Things go best on Ancient (+26 ELO, win rate 45%). Improved over the last three months: Win rate +6 pp, ELO +110. Unchanged in recent months: K/R at 0.71, Rating at 1.05, ADR at 74.9, Headshots at 32%. Last 30 days: 78 matches, win rate 53%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.