pimmmmmmmmmm

Slovakia
On FACEIT since 2017 292 matches tracked 92 matches in 30 days
Last updated:

How does pimmmmmmmmmm play?

Rating 0.97 (from 242 matches) K/R 0.69 ADR 74.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 26x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.22, Headshots +3 pp, Win rate +7 pp, ELO +168
= Stayed the same
K/R at 0.67, ADR at 73.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
95 matches · 54% win rate
In match 1 of the day +30 ELO
75 matches · 44% win rate
On Fridays −30 ELO, win rate 41%

pimmmmmmmmmm loses the most ELO on Mirage: −92 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.28 · Mirage
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
54% better than 57%
0.70 better than 26%
73.9 better than 15%
1.00 better than 35%
54% of 367 duels better than 63%
28% of 40 situations better than 21%
Dust 262
55% better than 58%
0.72 better than 36%
77.3 better than 27%
1.01 better than 35%
54% of 294 duels better than 63%
29% of 34 situations better than 21%
Ancient39
38% better than 9%
0.69 better than 20%
75.0 better than 16%
0.95 better than 18%
53% of 197 duels better than 56%
46% of 26 situations better than 69%
Anubis35
40% better than 11%
0.69 better than 20%
73.1 better than 10%
0.94 better than 15%
46% of 145 duels better than 18%
29% of 14 situations better than 27%
Inferno29
66% better than 77%
0.67 better than 8%
76.5 better than 13%
0.92 better than 5%
55% of 129 duels better than 57%
42% of 12 situations better than 53%
Cache17
59% better than 59%
0.65 better than 21%
68.7 better than 11%
0.93-
46% of 70 duels better than 28%
43% of 7 situations better than 61%
Nuke13
31% -
0.61 -
65.2 -
0.78-
43% of 53 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pimmmmmmmmmm plays

Across 292 matches pimmmmmmmmmm averages K/R 0.69 and ADR 74.3; the rating across the 242 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 75 of 242 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 241 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. pimmmmmmmmmm loses the most ELO on Mirage (−92 ELO, win rate 54%). Things go best on Dust 2 (+151 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: Rating +0.22, Headshots +3 pp, Win rate +7 pp, ELO +168. Unchanged in recent months: K/R at 0.67, ADR at 73.1. Last 30 days: 92 matches, win rate 55%, net ELO +269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.