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picky

USA
117 matches tracked
ELO
3,412
Peak across recorded matches: 3,671
Rank NA ▼ 17 places
#66
USA #46 in USA
30 days · prev. #49 · best #49
Last updated:

How does picky play?

Rating 1.26 (from 69 matches) K/R 0.89 ADR 96.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 69 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 61%+7 pp · Ø 54% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 2.9
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 60%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 17x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether picky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 98 before.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.96.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
22 matches · 64% win rate
On Ancient −13 ELO
21 matches · 81% win rate
With shonk on the team no ELO value
44 matches · 68% win rate

picky loses the most ELO on Mirage: −13 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.68 · Dust 2
  3. Longest win streak: 13 wins in a row · Inferno
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
75% better than 98%
0.91 better than 95%
93.9 better than 92%
1.31 better than 95%
59% of 68 duels better than 81%
50% of 8 situations better than 78%
Mirage22
64% better than 86%
0.96 better than 98%
104.7 better than 99%
1.27-
58% of 55 duels better than 81%
50% of 2 situations better than 82%
Ancient21
81% better than 99%
0.97 better than 99%
102.5 better than 99%
1.42-
67% of 55 duels better than 99%
50% of 4 situations better than 79%
Cache20
95% better than 99%
0.91 better than 90%
99.2 better than 94%
1.30 better than 89%
69% of 74 duels better than 98%
33% of 3 situations better than 37%
Inferno14
57% -
0.70 -
80.8 -
0.98-
65% of 34 duels -
33% of 3 situations -
Anubis10
80% -
0.82 -
87.9 -
1.03-
66% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How picky plays

Across 117 matches picky averages K/R 0.89 and ADR 96.0; the rating across the 69 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 96.0, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 61% headshots. The strongest map is Cache with a 95% win rate in 20 matches. In 46 of 69 matches the rating was 1.10 or higher (67%), in 14 it was below 0.90. In 52 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.48. picky loses the most ELO on Mirage (−13 ELO, win rate 64%). Things go best on Dust 2 (+28 ELO, win rate 75%). Match no. 1 of the day goes best: 83% win rate, +15 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.