piata

South Korea
On FACEIT since 2020 79 matches tracked 24 matches in 30 days
ELO ▲ 87
2,149
30-day peak: 2,149
Rank EU
#168,701
South Korea #2,489 in South Korea
Last updated:

How does piata play?

Rating 1.01 K/R 0.73 ADR 79.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 4x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +233
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
22 matches · 50% win rate

piata loses the most ELO in match 2 of the day: +26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 29 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 77%
0.70 better than 31%
75.3 better than 23%
0.98 better than 33%
48% of 103 duels better than 31%
25% of 4 situations better than 15%
Dust 218
61% better than 81%
0.73 better than 44%
81.4 better than 52%
1.05 better than 54%
58% of 83 duels better than 83%
42% of 12 situations better than 59%
Anubis11
55% -
0.76 -
84.1 -
1.07-
54% of 46 duels -
0% of 3 situations -
Ancient8
75% -
0.83 -
90.8 -
1.14-
59% of 46 duels -
50% of 4 situations -
Inferno8
88% -
0.63 -
75.7 -
0.91-
47% of 32 duels -
50% of 2 situations -
Nuke7
29% -
0.69 -
75.7 -
0.93-
45% of 38 duels -
50% of 2 situations -
Cache5
60% -
0.76 -
75.2 -
1.00-
35% of 31 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How piata plays

Across 79 matches piata averages K/R 0.73, ADR 79.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 30 of 79 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. piata loses the most ELO in match 2 of the day (+26 ELO, win rate 50%). Things go best on Mirage (+14 ELO, win rate 59%). Improved over the last three months: Win rate +6 pp, ELO +233. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 52%. Last 30 days: 24 matches, win rate 63%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.