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piXeL7

Argentina
On FACEIT since 2020 324 matches tracked 79 matches in 30 days
Last updated:

How does piXeL7 play?

Rating 1.03 (from 289 matches) K/R 0.72 ADR 77.7 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 58%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.04+0.06 · Ø 0.98 better than 68%
Pistol kills per match 2.8
Zeus kills2 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (12.9%).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 68%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 4 aces in 253 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 87%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 70%−3 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +452
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 78.9, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −131 ELO
81 matches · 41% win rate
On Nuke −52 ELO
44 matches · 61% win rate
On Sundays −16 ELO, win rate 38%

piXeL7 loses the most ELO in match 1 of the day: −131 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
45% better than 29%
0.74 better than 58%
78.8 better than 46%
1.05 better than 67%
54% of 403 duels better than 73%
28% of 81 situations better than 21%
Dust 252
44% better than 27%
0.69 better than 36%
73.8 better than 23%
0.96 better than 35%
50% of 170 duels right on the average
24% of 33 situations better than 18%
Nuke44
61% better than 77%
0.73 right on the average
79.1 better than 46%
1.07 better than 70%
55% of 132 duels better than 71%
37% of 19 situations better than 41%
Inferno35
46% better than 33%
0.71 right on the average
76.0 better than 38%
1.01 better than 58%
47% of 107 duels better than 30%
44% of 18 situations better than 68%
Anubis31
55% better than 60%
0.76 better than 71%
83.5 better than 70%
1.07 better than 74%
49% of 124 duels better than 46%
29% of 14 situations better than 27%
Ancient18
39% better than 17%
0.75 better than 64%
80.5 better than 57%
1.08 better than 77%
47% of 59 duels better than 33%
54% of 13 situations better than 82%
Cache9
56% -
0.66 -
75.8 -
0.94-
48% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How piXeL7 plays

Across 324 matches piXeL7 averages K/R 0.72 and ADR 77.7; the rating across the 289 rated matches is 1.03. Biggest strength: Utility damage per round at 5.8, better than 87% of level 7 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 108 of 289 matches the rating was 1.10 or higher (37%), in 104 it was below 0.90. In 253 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. piXeL7 loses the most ELO in match 1 of the day (−131 ELO, win rate 41%). Things go best on Mirage (+55 ELO, win rate 45%). Match no. 3 of the day goes best: 52% win rate, +63 ELO. Improved over the last three months: Win rate +4 pp, ELO +452. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.9, Headshots at 50%. Last 30 days: 79 matches, win rate 48%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.