phvha

Brazil
On FACEIT since 2020 284 matches tracked 135 matches in 30 days
ELO ▲ 271
2,471
30-day peak: 2,471
Rank SA ▲ 1,182 places
#1,459
Brazil #875 in Brazil
30 days · prev. #2,641 · best #1,459
Last updated:
Next update possible in 33m 50s

How does phvha play?

Rating 1.07 (from 234 matches) K/R 0.77 ADR 84.0 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.4
Knife kills 1 in 284 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 24x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +400
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.8, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Right on the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
81 matches · 48% win rate
On Dust 2 −17 ELO
68 matches · 47% win rate
Between 0:00 and 6:00 +50 ELO, win rate 43%
On Tuesdays −66 ELO, win rate 41%

phvha loses the most ELO on Mirage: −157 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.07 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 35%
0.74 right on the average
80.8 better than 49%
1.00 better than 37%
49% of 227 duels better than 35%
54% of 59 situations better than 89%
Dust 268
47% better than 31%
0.78 better than 66%
84.6 better than 66%
1.07 better than 58%
62% of 183 duels better than 93%
54% of 39 situations better than 87%
Anubis41
51% better than 50%
0.75 better than 54%
82.2 better than 55%
1.05 better than 53%
48% of 116 duels better than 31%
16% of 32 situations better than 7%
Inferno30
53% better than 43%
0.83 better than 78%
90.5 better than 81%
1.13 better than 66%
65% of 62 duels better than 94%
54% of 13 situations better than 80%
Ancient26
69% better than 93%
0.82 better than 83%
87.5 better than 76%
1.21 better than 92%
59% of 76 duels better than 85%
42% of 26 situations better than 58%
Cache21
62% -
0.77 -
85.9 -
1.09-
50% of 52 duels -
40% of 5 situations -
Nuke17
53% better than 39%
0.77 better than 58%
81.6 better than 55%
1.10-
54% of 26 duels better than 61%
45% of 11 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How phvha plays

Across 284 matches phvha averages K/R 0.77 and ADR 84.0; the rating across the 234 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 106 of 234 matches the rating was 1.10 or higher (45%), in 78 it was below 0.90. In 192 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. phvha loses the most ELO on Mirage (−157 ELO, win rate 48%). Things go best on Ancient (+129 ELO, win rate 69%). Match no. 2 of the day goes best: 57% win rate, −16 ELO. Improved over the last three months: ELO +400. Got weaker: K/R −0.10, Rating −0.13, ADR −9.8, Win rate −3 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 135 matches, win rate 53%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.