phoenix67_

United Kingdom
On FACEIT since 2025 265 matches tracked 38 matches in 30 days
Last updated:

How does phoenix67_ play?

Rating 0.79 (from 241 matches) K/R 0.58 ADR 67.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 241 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 40%−9 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 39%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so clearly below the average (0.96).

Headshot rate 48%+4 pp · Ø 44% better than 76%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.77−0.19 · Ø 0.96 better than 2%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (12.7%).

2K rounds 10.1%−2.6 pp · Ø 12.7% better than 4%
3K rounds 2.4%−1.3 pp · Ø 3.7% better than 6%
MVPs per match 1.6−0.5 · Ø 2.1 better than 5%
4Ks and aces 10x 4K, 1 ace in 184 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.24).

Utility hit rate 28%−7 pp · Ø 35% better than 16%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 33%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 11%
Deaths per round 76%+3 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.57, Rating at 0.78, ADR at 67.0, Headshots at 47%, Win rate at 48%, ELO at 1,176
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: June 2026 with 0.60. Last 3 months: 0.57 (at the start 0.59). Well below the average (0.70).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −218 ELO
27 matches · 37% win rate
On Ancient −114 ELO
42 matches · 45% win rate
On Thursdays −35 ELO, win rate 40%

phoenix67_ loses the most ELO on Cache: −218 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 44%
0.62 better than 13%
71.1 better than 17%
0.84 better than 9%
42% of 239 duels better than 14%
20% of 35 situations better than 13%
Anubis64
56% better than 69%
0.59 better than 6%
68.0 better than 6%
0.83 better than 8%
48% of 194 duels better than 39%
36% of 22 situations better than 45%
Ancient42
45% better than 34%
0.58 better than 5%
70.1 better than 12%
0.77 better than 3%
38% of 207 duels better than 6%
25% of 16 situations better than 20%
Cache27
37% -
0.51 -
61.6 -
0.68-
37% of 91 duels -
18% of 11 situations -
Dust 222
45% better than 37%
0.57 better than 3%
66.4 better than 5%
0.80 better than 4%
38% of 79 duels better than 6%
30% of 10 situations better than 33%
Nuke20
55% better than 60%
0.55 better than 6%
61.3 better than 5%
0.75 better than 4%
37% of 70 duels better than 6%
60% of 10 situations better than 92%
Inferno15
53% better than 57%
0.59 better than 10%
66.0 better than 7%
0.80-
33% of 39 duels better than 2%
29% of 7 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How phoenix67_ plays

Across 265 matches phoenix67_ averages K/R 0.58 and ADR 67.7; the rating across the 241 rated matches is 0.79. Biggest strength: Headshot rate at 48%, better than 76% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 5 players. Averages 13.3 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 64 matches. In 33 of 241 matches the rating was 1.10 or higher (14%), in 164 it was below 0.90. In 184 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 0.87. phoenix67_ loses the most ELO on Cache (−218 ELO, win rate 37%). Things go best on Anubis (+207 ELO, win rate 56%). Unchanged in recent months: K/R at 0.57, Rating at 0.78, ADR at 67.0, Headshots at 47%, Win rate at 48%, ELO at 1,176. Last 30 days: 38 matches, win rate 47%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.