phenix1992

Mexico
On FACEIT since 2015 317 matches tracked 112 matches in 30 days
Last updated:

How does phenix1992 play?

Rating 1.04 (from 316 matches) K/R 0.77 ADR 84.7 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 3.0
Knife kills 6 in 317 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 71x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ELO +328
= Stayed the same
ADR at 86.4, Win rate at 56%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
43 matches · 60% win rate
In match 2 of the day −52 ELO
42 matches · 43% win rate
On Tuesdays −2 ELO, win rate 43%

phenix1992 loses the most ELO on Inferno: −74 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.26 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 46%
0.75 right on the average
84.8 better than 68%
0.99 better than 30%
48% of 489 duels better than 29%
42% of 24 situations better than 63%
Mirage74
58% better than 72%
0.79 better than 71%
84.2 better than 64%
1.06 better than 57%
52% of 429 duels right on the average
45% of 40 situations better than 68%
Inferno43
60% better than 67%
0.78 better than 57%
85.5 better than 63%
1.08 right on the average
48% of 332 duels better than 20%
57% of 21 situations better than 88%
Ancient40
55% better than 61%
0.76 better than 56%
83.7 better than 60%
1.00 better than 38%
49% of 223 duels better than 35%
44% of 18 situations better than 67%
Cache36
64% -
0.82 -
88.3 -
1.13-
50% of 245 duels -
7% of 15 situations -
Anubis26
46% better than 29%
0.72 better than 41%
79.5 better than 41%
0.95 better than 22%
49% of 168 duels better than 35%
44% of 16 situations better than 65%
Nuke22
55% better than 49%
0.83 better than 81%
87.6 better than 78%
1.09 better than 65%
60% of 120 duels better than 89%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How phenix1992 plays

Across 317 matches phenix1992 averages K/R 0.77 and ADR 84.7; the rating across the 316 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 36 matches. In 130 of 316 matches the rating was 1.10 or higher (41%), in 115 it was below 0.90. In 247 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. phenix1992 loses the most ELO on Inferno (−74 ELO, win rate 60%). Things go best on Mirage (+35 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, −53 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ELO +328. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.4, Win rate at 56%. Last 30 days: 112 matches, win rate 58%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.