ph0enix666

Russia
180 matches tracked
Last updated:

How does ph0enix666 play?

Rating 0.96 K/R 0.71 ADR 75.6 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 3.4
Knife kills 4 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 24x 4K, 0 aces in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 11%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +103
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 76.3, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −114 ELO
47 matches · 55% win rate
From match 5 of the day −61 ELO
82 matches · 46% win rate
On Wednesdays −31 ELO, win rate 30%

ph0enix666 loses the most ELO on Anubis: −114 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
59% better than 80%
0.74 better than 58%
80.7 better than 56%
1.00 better than 47%
52% of 344 duels better than 61%
48% of 29 situations better than 77%
Anubis47
55% better than 63%
0.68 better than 28%
72.4 better than 15%
0.92 better than 20%
48% of 294 duels better than 38%
47% of 15 situations better than 71%
Nuke25
56% better than 56%
0.66 better than 13%
69.0 better than 5%
0.89 better than 8%
41% of 172 duels better than 7%
50% of 12 situations better than 73%
Ancient14
50% -
0.66 -
73.6 -
0.89-
38% of 76 duels -
0% of 4 situations -
Mirage14
43% -
0.71 -
76.3 -
1.01-
58% of 72 duels -
40% of 5 situations -
Inferno10
40% -
0.71 -
72.0 -
0.94-
49% of 73 duels -
57% of 7 situations -
Cache7
57% -
0.80 -
85.2 -
1.04-
56% of 59 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ph0enix666 plays

Across 180 matches ph0enix666 averages K/R 0.71, ADR 75.6 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 63 matches. In 57 of 180 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 108 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.33. ph0enix666 loses the most ELO on Anubis (−114 ELO, win rate 55%). Things go best on Dust 2 (+37 ELO, win rate 59%). Match no. 2 of the day goes best: 68% win rate, −28 ELO. Improved over the last three months: Win rate +5 pp, ELO +103. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 76.3, Headshots at 48%. Last 30 days: 6 matches, win rate 83%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.