pfn_
How does pfn_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Weakness10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 7.1% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 54% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.62 (at the start 0.75). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.85 (at the start 1.08). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.1. Last 3 months: 68.7 (at the start 82.0). Well below the average (80.7).
Share of headshot kills
Best month: December 2025 with 63%. Last 3 months: 54% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 39% (at the start 56%). Well below the average (50%).
Best month: August 2026 with 2,575. Last 3 months: 2,200 (at the start 2,030).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pfn_ loses the most ELO on Dust 2: −58 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 30 · Dust 2
- Reached level 10 · Dust 2
- Highest rating in a match: 2.12 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How pfn_ plays
Across 189 matches pfn_ averages K/R 0.49 and ADR 55.0; the rating across the 144 rated matches is 0.95. Biggest strength: Deaths per round at just 54% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 55.0, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 46 of 169 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 120 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. pfn_ loses the most ELO on Dust 2 (−58 ELO, win rate 42%). Things go best in match 1 of the day (+185 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +185 ELO. Improved over the last three months: Headshots +5 pp, ELO +170. Got weaker: K/R −0.13, Rating −0.23, ADR −13.3, Win rate −17 pp. Last 30 days: 2 matches, win rate 0%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.