pezetay_

CL
174 matches tracked 32 matches in 30 days
Last updated:

How does pezetay_ play?

Rating 1.06 (from 49 matches) K/R 0.74 ADR 80.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 49 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.5
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 20x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 7.1+3.0 better than 96%
Enemies flashed per round 0.63+0.33 better than 98%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 79.4, ELO at 2,543
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.74.

Patterns

From the last 174 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −134 ELO
57 matches · 46% wins
On Mirage −42 ELO
33 matches · 36% wins
On Cache −5 ELO
20 matches · 45% wins

pezetay_ loses the most ELO in match 1 of the day: −134 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
60% better than 77%
0.76 better than 60%
81.7 better than 55%
1.11 better than 71%
51% of 162 duels level
35% of 46 situations better than 41%
Mirage33
36% better than 5%
0.66 better than 15%
73.2 better than 15%
0.84–
51% of 67 duels better than 47%
42% of 12 situations better than 61%
Nuke26
69% better than 91%
0.75 better than 41%
81.5 better than 45%
1.15–
53% of 64 duels better than 48%
50% of 12 situations better than 74%
Cache20
45% –
0.78 –
85.6 –
1.18–
60% of 72 duels –
22% of 9 situations –
Inferno14
64% –
0.77 –
86.1 –
1.07–
57% of 47 duels –
50% of 6 situations –
Anubis7
29% –
0.70 –
76.9 –
0.87–
38% of 13 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How pezetay_ plays

Across 174 matches pezetay_ averages K/R 0.74 and ADR 80.5; the rating across the 49 rated matches is 1.06. Biggest strength: Utility damage per round at 7.1. That is better than 96% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.9 kills per match, 55% of them headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 20 of 49 matches the rating was 1.10 or higher (41%), in 20 it was below 0.90. In 85 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: October 2026 at 1.11. pezetay_ loses the most ELO in match 1 of the day (−134 ELO, win rate 46%). Things go best on Nuke (+57 ELO, win rate 69%). Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.4, ELO at 2,543. Last 30 days: 32 matches, win rate 53%, ELO balance +49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.