petz67

Norway
On FACEIT since 2017 135 matches tracked 45 matches in 30 days
Last updated:

How does petz67 play?

Rating 0.90 K/R 0.67 ADR 77.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 40%−9 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 16%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so slightly below the average (0.96).

Headshot rate 39%−6 pp · Ø 45% better than 19%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.87−0.09 · Ø 0.96 better than 12%
Pistol kills per match 3.2
Knife kills 2 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 20%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 25%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 20x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.3 · Ø 3.9 better than 79%
Enemies flashed per round 0.06−0.19 · Ø 0.25 better than 5%
Deaths per round 77%+4 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 76.6, Headshots at 40%
▼ Got worse
Rating −0.05, Win rate −19 pp, ELO −163

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +2 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 29%
0.67 better than 25%
76.3 better than 36%
0.92 better than 22%
38% of 162 duels better than 5%
29% of 21 situations better than 27%
Ancient33
39% better than 14%
0.68 better than 30%
80.0 better than 56%
0.89 better than 19%
39% of 161 duels better than 7%
31% of 16 situations better than 28%
Inferno19
47% better than 33%
0.66 better than 29%
73.1 better than 26%
0.86 better than 12%
43% of 90 duels better than 18%
14% of 7 situations better than 8%
Dust 213
62% -
0.70 -
81.7 -
0.88-
52% of 58 duels -
40% of 5 situations -
Nuke11
45% -
0.58 -
72.8 -
0.78-
36% of 56 duels -
43% of 7 situations -
Anubis10
70% -
0.75 -
84.5 -
1.02-
51% of 47 duels -
0% of 1 situations -
Cache5
60% -
0.72 -
78.9 -
0.97-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How petz67 plays

Across 135 matches petz67 averages K/R 0.67, ADR 77.6 and a rating of 0.90. Biggest strength: Utility damage per round at 5.2, better than 79% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 32 of 135 matches the rating was 1.10 or higher (24%), in 80 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. Things go best on Mirage (+72 ELO, win rate 44%). Match no. 3 of the day goes best: 55% win rate. Got weaker: Rating −0.05, Win rate −19 pp, ELO −163. Unchanged in recent months: K/R at 0.66, ADR at 76.6, Headshots at 40%. Last 30 days: 45 matches, win rate 38%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.