pertiyy

South Korea
On FACEIT since 2024 183 matches tracked 44 matches in 30 days
Last updated:

How does pertiyy play?

Rating 0.92 K/R 0.66 ADR 72.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 32%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.5
Zeus kills3 in 183 matches
Knife kills 6 in 183 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 24%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 13x 4K, 0 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether pertiyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.66
AugSepOctNov

Best month: August 2026 with 0.67.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
58 matches · 47% win rate
On Ancient −90 ELO
31 matches · 61% win rate
Between 6:00 and 12:00 −29 ELO, win rate 39%
On Sundays −30 ELO, win rate 32%

pertiyy loses the most ELO on Mirage: −110 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Anubis
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 36%
0.63 better than 9%
69.6 better than 7%
0.89 better than 11%
46% of 224 duels better than 25%
35% of 40 situations better than 45%
Dust 255
38% better than 9%
0.63 better than 8%
68.0 better than 3%
0.85 better than 5%
39% of 287 duels better than 5%
34% of 29 situations better than 38%
Ancient31
61% better than 81%
0.74 better than 55%
76.1 better than 25%
1.04 better than 62%
43% of 122 duels better than 14%
45% of 31 situations better than 68%
Anubis28
46% better than 32%
0.69 better than 32%
81.8 better than 63%
0.94 better than 25%
46% of 144 duels better than 24%
40% of 10 situations better than 53%
Nuke8
38% -
0.70 -
74.2 -
1.02-
52% of 42 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pertiyy plays

Across 183 matches pertiyy averages K/R 0.66, ADR 72.4 and a rating of 0.92. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 48 of 183 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 183 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. pertiyy loses the most ELO on Mirage (−110 ELO, win rate 47%). Things go best on Anubis (+63 ELO, win rate 46%). Last 30 days: 44 matches, win rate 39%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.