perrichoN

Portugal
On FACEIT since 2017 131 matches tracked 87 matches in 30 days
ELO ▲ 153
2,075
30-day peak: 2,075
Rank EU
#207,880
Portugal #3,404 in Portugal
Last updated:
Next update possible in 1h 30m

How does perrichoN play?

Rating 1.08 K/R 0.75 ADR 76.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 25%+13 pp · Ø 12% better than 93%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 28x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether perrichoN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 45% win rate
In match 2 of the day +35 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 +67 ELO, win rate 49%
On Mondays +4 ELO, win rate 45%

perrichoN loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.92 · Inferno
  5. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
64% better than 89%
0.79 better than 72%
81.1 better than 51%
1.15 better than 82%
54% of 226 duels better than 66%
48% of 23 situations better than 76%
Anubis20
50% better than 43%
0.76 better than 60%
75.4 better than 22%
1.08 better than 65%
53% of 102 duels better than 61%
50% of 16 situations better than 78%
Cache19
68% better than 85%
0.74 better than 55%
74.3 better than 25%
1.06 better than 61%
50% of 78 duels better than 46%
38% of 16 situations right on the average
Inferno19
32% better than 2%
0.72 better than 38%
73.9 better than 15%
1.05 right on the average
53% of 91 duels better than 58%
15% of 13 situations better than 6%
Ancient12
58% -
0.76 -
76.9 -
1.03-
47% of 47 duels -
43% of 7 situations -
Mirage12
25% -
0.65 -
70.0 -
0.89-
43% of 42 duels -
0% of 6 situations -
Train3
100% -
0.85 -
92.7 -
1.16-
57% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perrichoN plays

Across 131 matches perrichoN averages K/R 0.75, ADR 76.8 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 44 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. perrichoN loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+58 ELO, win rate 64%). Match no. 1 of the day goes best: 67% win rate, +15 ELO. Last 30 days: 87 matches, win rate 46%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.