perkseN

CN
FACEIT verified On FACEIT since 2015 154 matches tracked 64 matches in 30 days
ELO ▲ 213
3,540
30-day peak: 3,555
Rank EU ▲ 682 places
#849
CN #28 in CN
30 days · prev. #1,531 · best #849
Last updated:

How does perkseN play?

Rating 1.16 (from 127 matches) K/R 0.78 ADR 84.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 127 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 37%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 64%
AWP share of kills 7%−7 pp · Ø 14% better than 48%
K/D 1.19+0.08 · Ø 1.11 better than 58%
Pistol kills per match 3.1
Knife kills 6 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly below the average (14.4%).

2K rounds 13.5%−0.9 pp · Ø 14.4% better than 18%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 48%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 18x 4K, 1 ace in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.44+0.09 · Ø 0.35 better than 78%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, ELO +238
= Stayed the same
K/R at 0.78, ADR at 84.3
▼ Got worse
Rating −0.20, Win rate −9 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months unchanged at 0.78. Right on the average (0.78).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −161 ELO
63 matches · 49% win rate
On Mirage −147 ELO
37 matches · 49% win rate
On Fridays −111 ELO, win rate 48%

perkseN loses the most ELO from match 5 of the day: −161 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.32 · Nuke
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 15%
0.73 better than 15%
79.9 better than 17%
1.05 better than 22%
55% of 114 duels right on the average
26% of 23 situations better than 12%
Dust 236
50% better than 22%
0.77 better than 36%
83.1 better than 35%
1.09 better than 34%
38% of 97 duels better than 1%
35% of 23 situations better than 35%
Anubis27
74% better than 91%
0.82 better than 63%
89.5 better than 71%
1.25 better than 82%
58% of 74 duels better than 66%
50% of 16 situations better than 74%
Ancient21
67% better than 80%
0.80 right on the average
86.7 better than 54%
1.27-
63% of 46 duels better than 90%
58% of 12 situations better than 89%
Cache12
67% -
0.73 -
81.5 -
1.17-
57% of 42 duels -
20% of 5 situations -
Inferno12
83% -
0.87 -
92.4 -
1.29-
68% of 31 duels -
40% of 5 situations -
Nuke8
63% -
0.84 -
92.2 -
1.25-
60% of 25 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perkseN plays

Across 154 matches perkseN averages K/R 0.78 and ADR 84.9; the rating across the 127 rated matches is 1.16. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 68 of 127 matches the rating was 1.10 or higher (54%), in 36 it was below 0.90. In 106 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.32. perkseN loses the most ELO from match 5 of the day (−161 ELO, win rate 49%). Things go best on Anubis (+95 ELO, win rate 74%). Match no. 1 of the day goes best: 68% win rate, +58 ELO. Improved over the last three months: Headshots +5 pp, ELO +238. Got weaker: Rating −0.20, Win rate −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.3. Last 30 days: 64 matches, win rate 55%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.