perfpeek

Russia
On FACEIT since 2026 274 matches tracked 107 matches in 30 days
Last updated:

How does perfpeek play?

Rating 0.98 K/R 0.73 ADR 82.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 274 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.95−0.06 · Ø 1.01 better than 26%
Pistol kills per match 3.4
Zeus kills1 in 274 matches
Knife kills 66 in 274 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 54x 4K, 7 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 60%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether perfpeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: November 2026 with 0.75.

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −44 ELO
48 matches · 48% win rate
In match 2 of the day +32 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%
On Fridays −81 ELO, win rate 40%

perfpeek loses the most ELO on Anubis: −44 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 46%
0.70 better than 36%
78.8 better than 44%
0.94 better than 25%
50% of 556 duels better than 46%
28% of 54 situations better than 23%
Dust 276
54% better than 65%
0.75 better than 64%
86.3 better than 81%
1.02 better than 54%
52% of 440 duels better than 60%
33% of 52 situations better than 38%
Anubis48
48% better than 39%
0.74 better than 59%
82.5 better than 64%
1.01 better than 53%
50% of 260 duels right on the average
54% of 28 situations better than 90%
Ancient28
64% better than 89%
0.71 better than 37%
83.5 better than 68%
0.96 better than 31%
39% of 178 duels better than 6%
40% of 15 situations better than 53%
Inferno17
47% better than 34%
0.79 better than 85%
87.5 better than 87%
1.09 better than 81%
49% of 116 duels better than 41%
38% of 8 situations right on the average
Nuke9
56% -
0.68 -
76.8 -
0.90-
51% of 41 duels -
50% of 8 situations -
Cache3
67% -
0.72 -
84.6 -
0.91-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How perfpeek plays

Across 274 matches perfpeek averages K/R 0.73, ADR 82.5 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 91 of 274 matches the rating was 1.10 or higher (33%), in 117 it was below 0.90. In 274 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: October 2026 at 1.00. perfpeek loses the most ELO on Anubis (−44 ELO, win rate 48%). Things go best on Mirage (+64 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate, +53 ELO. Last 30 days: 107 matches, win rate 55%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.