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perKi

Sweden
On FACEIT since 2015 328 matches tracked 56 matches in 30 days
ELO ▲ 68
2,144
30-day peak: 2,376
Rank EU
#171,815
Sweden #4,310 in Sweden
Last updated:

How does perKi play?

Rating 0.95 K/R 0.67 ADR 73.8 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.8
Knife kills 1 in 328 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 26x 4K, 3 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 72.8, Headshots at 48%, ELO at 2,144
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −150 ELO
72 matches · 39% win rate
On Anubis −143 ELO
43 matches · 53% win rate
On Tuesdays −78 ELO, win rate 46%

perKi loses the most ELO on Ancient: −150 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.20 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
39% better than 13%
0.67 better than 17%
75.6 better than 21%
0.92 better than 16%
50% of 240 duels better than 45%
26% of 42 situations better than 21%
Dust 264
53% better than 58%
0.69 better than 25%
75.3 better than 21%
0.99 better than 36%
48% of 236 duels better than 33%
17% of 36 situations better than 5%
Mirage47
51% better than 48%
0.64 better than 9%
70.0 better than 6%
0.89 better than 9%
50% of 173 duels better than 43%
45% of 20 situations better than 69%
Anubis43
53% right on the average
0.62 better than 5%
67.7 better than 2%
0.92 better than 13%
49% of 152 duels better than 39%
39% of 23 situations better than 52%
Inferno42
55% right on the average
0.69 better than 24%
75.7 better than 24%
1.00 better than 32%
50% of 133 duels better than 33%
32% of 22 situations better than 36%
Cache33
76% better than 96%
0.69 better than 31%
75.2 better than 24%
1.03 better than 48%
52% of 121 duels right on the average
31% of 16 situations better than 32%
Nuke24
50% better than 29%
0.69 better than 22%
77.4 better than 30%
0.96 better than 18%
48% of 93 duels better than 29%
39% of 23 situations better than 53%
Vertigo3
33% -
0.45 -
62.7 -
0.62-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How perKi plays

Across 328 matches perKi averages K/R 0.67, ADR 73.8 and a rating of 0.95. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.8, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Cache with a 76% win rate in 33 matches. In 95 of 328 matches the rating was 1.10 or higher (29%), in 149 it was below 0.90. In 262 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. perKi loses the most ELO on Ancient (−150 ELO, win rate 39%). Things go best on Cache (+102 ELO, win rate 76%). Match no. 3 of the day goes best: 64% win rate, +28 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 72.8, Headshots at 48%, ELO at 2,144. Last 30 days: 56 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.