per0

United Kingdom
On FACEIT since 2023 227 matches tracked 12 matches in 30 days
ELO
2,402
Peak across recorded matches: 2,402
Rank EU
#76,014
United Kingdom #1,338 in United Kingdom
Last updated:

How does per0 play?

Rating 1.04 (from 198 matches) K/R 0.75 ADR 82.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.07+0.03 · Ø 1.04 better than 61%
Pistol kills per match 3.0
Knife kills 5 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +258
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.3, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
21 matches · 52% win rate
In match 4 of the day +25 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −25 ELO, win rate 48%
On Thursdays +49 ELO, win rate 44%

per0 loses the most ELO on Inferno: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.20 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 61%
0.75 better than 54%
81.9 better than 56%
1.04 better than 53%
53% of 246 duels better than 59%
56% of 43 situations better than 91%
Dust 239
54% better than 57%
0.74 right on the average
80.0 better than 46%
1.02 better than 45%
58% of 142 duels better than 83%
55% of 22 situations better than 88%
Ancient27
52% better than 47%
0.80 better than 76%
86.6 better than 74%
1.09 better than 69%
56% of 102 duels better than 73%
50% of 16 situations better than 80%
Anubis26
62% better than 80%
0.76 better than 59%
78.7 better than 36%
1.03 right on the average
53% of 75 duels better than 59%
38% of 16 situations right on the average
Inferno21
52% better than 40%
0.76 right on the average
82.7 better than 48%
1.09 better than 54%
43% of 69 duels better than 7%
46% of 13 situations better than 71%
Cache13
69% -
0.70 -
84.3 -
0.94-
47% of 53 duels -
50% of 6 situations -
Nuke10
60% -
0.66 -
78.4 -
0.89-
53% of 32 duels -
100% of 2 situations -
Vertigo6
50% -
0.82 -
95.3 -
1.11-
71% of 14 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How per0 plays

Across 227 matches per0 averages K/R 0.75 and ADR 82.3; the rating across the 198 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 74 of 198 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 157 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. per0 loses the most ELO on Inferno (−25 ELO, win rate 52%). Things go best on Mirage (+51 ELO, win rate 55%). Improved over the last three months: Win rate +9 pp, ELO +258. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.3, Headshots at 51%. Last 30 days: 12 matches, win rate 67%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.