pennyS99

Belarus
On FACEIT since 2017 108 matches tracked 41 matches in 30 days
ELO ▲ 229
2,061
30-day peak: 2,158
Rank EU
#211,705
Belarus #4,986 in Belarus
Last updated:

How does pennyS99 play?

Rating 1.12 K/R 0.81 ADR 82.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 108 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.9
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 21x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +208
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 82.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
38 matches · 39% win rate
In match 1 of the day −46 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 −121 ELO, win rate 36%

pennyS99 loses the most ELO on Mirage: −48 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Most kills in a match: 33 · Cache
  5. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 12%
0.79 better than 73%
81.6 better than 55%
1.11 better than 75%
51% of 181 duels right on the average
45% of 29 situations better than 70%
Dust 221
52% better than 54%
0.76 better than 59%
81.6 better than 51%
1.03 better than 47%
45% of 125 duels better than 18%
36% of 11 situations better than 44%
Anubis14
36% -
0.80 -
84.9 -
1.08-
51% of 70 duels -
64% of 11 situations -
Ancient12
58% -
0.90 -
84.5 -
1.27-
60% of 50 duels -
50% of 10 situations -
Cache8
38% -
0.84 -
81.0 -
1.18-
49% of 41 duels -
0% of 5 situations -
Nuke7
57% -
0.83 -
80.7 -
1.18-
48% of 25 duels -
60% of 10 situations -
Inferno6
33% -
0.83 -
86.9 -
1.13-
59% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pennyS99 plays

Across 108 matches pennyS99 averages K/R 0.81, ADR 82.8 and a rating of 1.12. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 74 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. pennyS99 loses the most ELO on Mirage (−48 ELO, win rate 39%). Things go best on Dust 2 (+26 ELO, win rate 52%). Improved over the last three months: Win rate +8 pp, ELO +208. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 82.2. Last 30 days: 41 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.