peluchoni

Argentina
On FACEIT since 2025 133 matches tracked 26 matches in 30 days
Last updated:

How does peluchoni play?

Rating 0.96 K/R 0.73 ADR 82.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 17%−2 pp · Ø 19% better than 29%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96+0.01 · Ø 0.95 better than 62%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so clearly above the average (12.7%).

2K rounds 13.8%+1.1 pp · Ø 12.7% better than 82%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 27%
MVPs per match 2.0−0.1 · Ø 2.1 better than 45%
4Ks and aces 12x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.9+1.2 · Ø 3.7 better than 76%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 40%
Deaths per round 76%+3 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 83.2, Win rate at 54%, ELO at 1,018
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75). Just above the average (0.70).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
22 matches · 36% win rate
In match 2 of the day −2 ELO
33 matches · 36% win rate
On Saturdays −1 ELO, win rate 48%

peluchoni loses the most ELO on Dust 2: −56 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.78 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 81%
0.68 better than 44%
78.6 better than 61%
0.89 better than 27%
50% of 119 duels better than 59%
40% of 10 situations better than 58%
Ancient27
56% better than 74%
0.72 better than 65%
84.2 better than 84%
0.94 right on the average
47% of 155 duels better than 43%
67% of 9 situations better than 97%
Dust 222
36% better than 13%
0.73 better than 73%
81.2 better than 75%
0.96 better than 54%
52% of 95 duels better than 70%
22% of 9 situations better than 16%
Nuke20
60% better than 68%
0.77 better than 76%
91.6 better than 93%
1.01 better than 62%
58% of 98 duels better than 87%
50% of 12 situations better than 80%
Inferno17
59% better than 76%
0.75 better than 85%
78.2 better than 59%
1.02 better than 76%
49% of 72 duels better than 56%
46% of 13 situations better than 75%
Anubis15
53% better than 59%
0.77 better than 84%
87.0 better than 91%
1.03 better than 75%
47% of 72 duels better than 40%
67% of 6 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How peluchoni plays

Across 133 matches peluchoni averages K/R 0.73, ADR 82.9 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 4 players. Most room to improve: Deaths per round at 76%, better than only 23% of level 4 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 39 of 133 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 112 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. peluchoni loses the most ELO on Dust 2 (−56 ELO, win rate 36%). Things go best on Ancient (+28 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 83.2, Win rate at 54%, ELO at 1,018. Last 30 days: 26 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.