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pelleG

Norway
On FACEIT since 2025 178 matches tracked 56 matches in 30 days
Last updated:

How does pelleG play?

Rating 1.17 K/R 0.84 ADR 88.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 178 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 23%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.19+0.18 · Ø 1.01 better than 94%
Pistol kills per match 3.1
Knife kills 2 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 93%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 43x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 90.2, ELO at 1,633
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
33 matches · 30% win rate
In match 1 of the day +54 ELO
49 matches · 41% win rate
Between 12:00 and 18:00 −20 ELO, win rate 40%
On Thursdays −73 ELO, win rate 24%

pelleG loses the most ELO on Dust 2: −34 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 43%
0.88 better than 95%
93.2 better than 95%
1.23 better than 96%
57% of 380 duels better than 85%
51% of 35 situations better than 85%
Dust 233
30% better than 3%
0.68 better than 25%
74.9 better than 21%
0.94 better than 23%
49% of 164 duels better than 41%
33% of 18 situations better than 37%
Ancient26
58% better than 76%
0.84 better than 92%
89.8 better than 91%
1.17 better than 92%
49% of 132 duels better than 41%
47% of 15 situations better than 77%
Nuke24
58% better than 59%
0.90 better than 94%
91.5 better than 89%
1.31 better than 97%
56% of 102 duels better than 67%
32% of 22 situations better than 33%
Anubis22
55% better than 62%
0.90 better than 96%
92.9 better than 94%
1.23 better than 94%
57% of 117 duels better than 81%
42% of 19 situations better than 58%
Cache6
67% -
0.83 -
88.6 -
1.08-
56% of 43 duels -
100% of 1 situations -
Inferno4
25% -
0.75 -
84.4 -
1.02-
58% of 24 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pelleG plays

Across 178 matches pelleG averages K/R 0.84, ADR 88.7 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 94% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 23% of level 8 players. Averages 18.0 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 95 of 178 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 157 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.28. pelleG loses the most ELO on Dust 2 (−34 ELO, win rate 30%). Things go best on Anubis (+80 ELO, win rate 55%). Match no. 4 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 90.2, ELO at 1,633. Last 30 days: 56 matches, win rate 46%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.